#pragma once

// BlazingSails (Dumped by Hinnie) SDK

#include <set>
#include <string>
#include <Windows.h>
#include <locale>

#include "SDK/BZ_Basic.hpp"

#include "SDK/BZ_CoreUObject_structs.hpp"
#include "SDK/BZ_CoreUObject_classes.hpp"
#include "SDK/BZ_CoreUObject_parameters.hpp"
#include "SDK/BZ_PacketHandler_structs.hpp"
#include "SDK/BZ_PacketHandler_classes.hpp"
#include "SDK/BZ_PacketHandler_parameters.hpp"
#include "SDK/BZ_AudioPlatformConfiguration_structs.hpp"
#include "SDK/BZ_AudioPlatformConfiguration_classes.hpp"
#include "SDK/BZ_AudioPlatformConfiguration_parameters.hpp"
#include "SDK/BZ_InputCore_structs.hpp"
#include "SDK/BZ_InputCore_classes.hpp"
#include "SDK/BZ_InputCore_parameters.hpp"
#include "SDK/BZ_SlateCore_structs.hpp"
#include "SDK/BZ_SlateCore_classes.hpp"
#include "SDK/BZ_SlateCore_parameters.hpp"
#include "SDK/BZ_Slate_structs.hpp"
#include "SDK/BZ_Slate_classes.hpp"
#include "SDK/BZ_Slate_parameters.hpp"
#include "SDK/BZ_ST_SecondaryName_structs.hpp"
#include "SDK/BZ_ST_SecondaryName_classes.hpp"
#include "SDK/BZ_ST_SecondaryName_parameters.hpp"
#include "SDK/BZ_E_ClothingCategories_structs.hpp"
#include "SDK/BZ_E_ClothingCategories_classes.hpp"
#include "SDK/BZ_E_ClothingCategories_parameters.hpp"
#include "SDK/BZ_Engine_structs.hpp"
#include "SDK/BZ_Engine_classes.hpp"
#include "SDK/BZ_Engine_parameters.hpp"
#include "SDK/BZ_PropertyPath_structs.hpp"
#include "SDK/BZ_PropertyPath_classes.hpp"
#include "SDK/BZ_PropertyPath_parameters.hpp"
#include "SDK/BZ_MainMenu2_structs.hpp"
#include "SDK/BZ_MainMenu2_classes.hpp"
#include "SDK/BZ_MainMenu2_parameters.hpp"
#include "SDK/BZ_BP_Seaguls_structs.hpp"
#include "SDK/BZ_BP_Seaguls_classes.hpp"
#include "SDK/BZ_BP_Seaguls_parameters.hpp"
#include "SDK/BZ_BP_MainMenuGameMode_structs.hpp"
#include "SDK/BZ_BP_MainMenuGameMode_classes.hpp"
#include "SDK/BZ_BP_MainMenuGameMode_parameters.hpp"
#include "SDK/BZ_MovieScene_structs.hpp"
#include "SDK/BZ_MovieScene_classes.hpp"
#include "SDK/BZ_MovieScene_parameters.hpp"
#include "SDK/BZ_MovieSceneTracks_structs.hpp"
#include "SDK/BZ_MovieSceneTracks_classes.hpp"
#include "SDK/BZ_MovieSceneTracks_parameters.hpp"
#include "SDK/BZ_UMG_structs.hpp"
#include "SDK/BZ_UMG_classes.hpp"
#include "SDK/BZ_UMG_parameters.hpp"
#include "SDK/BZ_UI_Character_Clothing_Item_structs.hpp"
#include "SDK/BZ_UI_Character_Clothing_Item_classes.hpp"
#include "SDK/BZ_UI_Character_Clothing_Item_parameters.hpp"
#include "SDK/BZ_ST_Levels_structs.hpp"
#include "SDK/BZ_ST_Levels_classes.hpp"
#include "SDK/BZ_ST_Levels_parameters.hpp"
#include "SDK/BZ_UI_PurchaseConfirm_structs.hpp"
#include "SDK/BZ_UI_PurchaseConfirm_classes.hpp"
#include "SDK/BZ_UI_PurchaseConfirm_parameters.hpp"
#include "SDK/BZ_UI_FlagEmblem_structs.hpp"
#include "SDK/BZ_UI_FlagEmblem_classes.hpp"
#include "SDK/BZ_UI_FlagEmblem_parameters.hpp"
#include "SDK/BZ_E_TimesOfDay_structs.hpp"
#include "SDK/BZ_E_TimesOfDay_classes.hpp"
#include "SDK/BZ_E_TimesOfDay_parameters.hpp"
#include "SDK/BZ_UI_Emblem_structs.hpp"
#include "SDK/BZ_UI_Emblem_classes.hpp"
#include "SDK/BZ_UI_Emblem_parameters.hpp"
#include "SDK/BZ_UI_FlagColor_structs.hpp"
#include "SDK/BZ_UI_FlagColor_classes.hpp"
#include "SDK/BZ_UI_FlagColor_parameters.hpp"
#include "SDK/BZ_UI_ShipConfirm_structs.hpp"
#include "SDK/BZ_UI_ShipConfirm_classes.hpp"
#include "SDK/BZ_UI_ShipConfirm_parameters.hpp"
#include "SDK/BZ_UI_BowFigure_structs.hpp"
#include "SDK/BZ_UI_BowFigure_classes.hpp"
#include "SDK/BZ_UI_BowFigure_parameters.hpp"
#include "SDK/BZ_E_Items_structs.hpp"
#include "SDK/BZ_E_Items_classes.hpp"
#include "SDK/BZ_E_Items_parameters.hpp"
#include "SDK/BZ_E_InteractableType_structs.hpp"
#include "SDK/BZ_E_InteractableType_classes.hpp"
#include "SDK/BZ_E_InteractableType_parameters.hpp"
#include "SDK/BZ_AudioMixer_structs.hpp"
#include "SDK/BZ_AudioMixer_classes.hpp"
#include "SDK/BZ_AudioMixer_parameters.hpp"
#include "SDK/BZ_E_DamageType_structs.hpp"
#include "SDK/BZ_E_DamageType_classes.hpp"
#include "SDK/BZ_E_DamageType_parameters.hpp"
#include "SDK/BZ_UI_HullColor_structs.hpp"
#include "SDK/BZ_UI_HullColor_classes.hpp"
#include "SDK/BZ_UI_HullColor_parameters.hpp"
#include "SDK/BZ_UI_RopeColor_structs.hpp"
#include "SDK/BZ_UI_RopeColor_classes.hpp"
#include "SDK/BZ_UI_RopeColor_parameters.hpp"
#include "SDK/BZ_UI_SailColor_structs.hpp"
#include "SDK/BZ_UI_SailColor_classes.hpp"
#include "SDK/BZ_UI_SailColor_parameters.hpp"
#include "SDK/BZ_UI_LoadingScreen_structs.hpp"
#include "SDK/BZ_UI_LoadingScreen_classes.hpp"
#include "SDK/BZ_UI_LoadingScreen_parameters.hpp"
#include "SDK/BZ_FireworksFlare_BP_structs.hpp"
#include "SDK/BZ_FireworksFlare_BP_classes.hpp"
#include "SDK/BZ_FireworksFlare_BP_parameters.hpp"
#include "SDK/BZ_BP_InteractableBase_structs.hpp"
#include "SDK/BZ_BP_InteractableBase_classes.hpp"
#include "SDK/BZ_BP_InteractableBase_parameters.hpp"
#include "SDK/BZ_BP_ProjectileBase_structs.hpp"
#include "SDK/BZ_BP_ProjectileBase_classes.hpp"
#include "SDK/BZ_BP_ProjectileBase_parameters.hpp"
#include "SDK/BZ_BP_ProjectileCannonballBase_structs.hpp"
#include "SDK/BZ_BP_ProjectileCannonballBase_classes.hpp"
#include "SDK/BZ_BP_ProjectileCannonballBase_parameters.hpp"
#include "SDK/BZ_BP_ProjectileTomahawk_structs.hpp"
#include "SDK/BZ_BP_ProjectileTomahawk_classes.hpp"
#include "SDK/BZ_BP_ProjectileTomahawk_parameters.hpp"
#include "SDK/BZ_BP_ProjectileRifle2_structs.hpp"
#include "SDK/BZ_BP_ProjectileRifle2_classes.hpp"
#include "SDK/BZ_BP_ProjectileRifle2_parameters.hpp"
#include "SDK/BZ_BP_ProjectileFlintlock_structs.hpp"
#include "SDK/BZ_BP_ProjectileFlintlock_classes.hpp"
#include "SDK/BZ_BP_ProjectileFlintlock_parameters.hpp"
#include "SDK/BZ_BP_ProjectileRifle_structs.hpp"
#include "SDK/BZ_BP_ProjectileRifle_classes.hpp"
#include "SDK/BZ_BP_ProjectileRifle_parameters.hpp"
#include "SDK/BZ_BP_ProjectileQuadFlintlock_structs.hpp"
#include "SDK/BZ_BP_ProjectileQuadFlintlock_classes.hpp"
#include "SDK/BZ_BP_ProjectileQuadFlintlock_parameters.hpp"
#include "SDK/BZ_BP_ProjectilePoisonArrow_structs.hpp"
#include "SDK/BZ_BP_ProjectilePoisonArrow_classes.hpp"
#include "SDK/BZ_BP_ProjectilePoisonArrow_parameters.hpp"
#include "SDK/BZ_BP_ProjectileMultiCrossbowArrow_structs.hpp"
#include "SDK/BZ_BP_ProjectileMultiCrossbowArrow_classes.hpp"
#include "SDK/BZ_BP_ProjectileMultiCrossbowArrow_parameters.hpp"
#include "SDK/BZ_BP_ProjectileHalfBarrel_structs.hpp"
#include "SDK/BZ_BP_ProjectileHalfBarrel_classes.hpp"
#include "SDK/BZ_BP_ProjectileHalfBarrel_parameters.hpp"
#include "SDK/BZ_BP_ProjectileFlintlockBurster_structs.hpp"
#include "SDK/BZ_BP_ProjectileFlintlockBurster_classes.hpp"
#include "SDK/BZ_BP_ProjectileFlintlockBurster_parameters.hpp"
#include "SDK/BZ_BP_ProjectileFish_structs.hpp"
#include "SDK/BZ_BP_ProjectileFish_classes.hpp"
#include "SDK/BZ_BP_ProjectileFish_parameters.hpp"
#include "SDK/BZ_BP_ProjectileExplosiveArrow_structs.hpp"
#include "SDK/BZ_BP_ProjectileExplosiveArrow_classes.hpp"
#include "SDK/BZ_BP_ProjectileExplosiveArrow_parameters.hpp"
#include "SDK/BZ_BP_ProjectileDualQuadFlintlock_structs.hpp"
#include "SDK/BZ_BP_ProjectileDualQuadFlintlock_classes.hpp"
#include "SDK/BZ_BP_ProjectileDualQuadFlintlock_parameters.hpp"
#include "SDK/BZ_BP_ProjectileDoubleBarrel_structs.hpp"
#include "SDK/BZ_BP_ProjectileDoubleBarrel_classes.hpp"
#include "SDK/BZ_BP_ProjectileDoubleBarrel_parameters.hpp"
#include "SDK/BZ_BP_ProjectileCrossbowArrow_structs.hpp"
#include "SDK/BZ_BP_ProjectileCrossbowArrow_classes.hpp"
#include "SDK/BZ_BP_ProjectileCrossbowArrow_parameters.hpp"
#include "SDK/BZ_BP_ProjectileBowArrow_structs.hpp"
#include "SDK/BZ_BP_ProjectileBowArrow_classes.hpp"
#include "SDK/BZ_BP_ProjectileBowArrow_parameters.hpp"
#include "SDK/BZ_BP_ExplodingFuseBomb_structs.hpp"
#include "SDK/BZ_BP_ExplodingFuseBomb_classes.hpp"
#include "SDK/BZ_BP_ExplodingFuseBomb_parameters.hpp"
#include "SDK/BZ_BP_ProjectileAntiCannon_structs.hpp"
#include "SDK/BZ_BP_ProjectileAntiCannon_classes.hpp"
#include "SDK/BZ_BP_ProjectileAntiCannon_parameters.hpp"
#include "SDK/BZ_BP_ProjectileBlunderbuss_structs.hpp"
#include "SDK/BZ_BP_ProjectileBlunderbuss_classes.hpp"
#include "SDK/BZ_BP_ProjectileBlunderbuss_parameters.hpp"
#include "SDK/BZ_BP_ProjectileAntiSail_structs.hpp"
#include "SDK/BZ_BP_ProjectileAntiSail_classes.hpp"
#include "SDK/BZ_BP_ProjectileAntiSail_parameters.hpp"
#include "SDK/BZ_BP_WaterPump_structs.hpp"
#include "SDK/BZ_BP_WaterPump_classes.hpp"
#include "SDK/BZ_BP_WaterPump_parameters.hpp"
#include "SDK/BZ_BP_ProjectileFuseBomb_structs.hpp"
#include "SDK/BZ_BP_ProjectileFuseBomb_classes.hpp"
#include "SDK/BZ_BP_ProjectileFuseBomb_parameters.hpp"
#include "SDK/BZ_BP_ProjectileBazooka_structs.hpp"
#include "SDK/BZ_BP_ProjectileBazooka_classes.hpp"
#include "SDK/BZ_BP_ProjectileBazooka_parameters.hpp"
#include "SDK/BZ_BP_ProjectileCannonball_structs.hpp"
#include "SDK/BZ_BP_ProjectileCannonball_classes.hpp"
#include "SDK/BZ_BP_ProjectileCannonball_parameters.hpp"
#include "SDK/BZ_BP_ProjectileCannonballSmall_structs.hpp"
#include "SDK/BZ_BP_ProjectileCannonballSmall_classes.hpp"
#include "SDK/BZ_BP_ProjectileCannonballSmall_parameters.hpp"
#include "SDK/BZ_ST_SailColorSet_structs.hpp"
#include "SDK/BZ_ST_SailColorSet_classes.hpp"
#include "SDK/BZ_ST_SailColorSet_parameters.hpp"
#include "SDK/BZ_ST_ClothingItems_structs.hpp"
#include "SDK/BZ_ST_ClothingItems_classes.hpp"
#include "SDK/BZ_ST_ClothingItems_parameters.hpp"
#include "SDK/BZ_BP_ProjectileExplosiveBarrel_structs.hpp"
#include "SDK/BZ_BP_ProjectileExplosiveBarrel_classes.hpp"
#include "SDK/BZ_BP_ProjectileExplosiveBarrel_parameters.hpp"
#include "SDK/BZ_BP_ProjectileHeavyShot_structs.hpp"
#include "SDK/BZ_BP_ProjectileHeavyShot_classes.hpp"
#include "SDK/BZ_BP_ProjectileHeavyShot_parameters.hpp"
#include "SDK/BZ_AnimationCore_structs.hpp"
#include "SDK/BZ_AnimationCore_classes.hpp"
#include "SDK/BZ_AnimationCore_parameters.hpp"
#include "SDK/BZ_E_CharacterMenus_structs.hpp"
#include "SDK/BZ_E_CharacterMenus_classes.hpp"
#include "SDK/BZ_E_CharacterMenus_parameters.hpp"
#include "SDK/BZ_E_Levels_structs.hpp"
#include "SDK/BZ_E_Levels_classes.hpp"
#include "SDK/BZ_E_Levels_parameters.hpp"
#include "SDK/BZ_E_OptionMenus_structs.hpp"
#include "SDK/BZ_E_OptionMenus_classes.hpp"
#include "SDK/BZ_E_OptionMenus_parameters.hpp"
#include "SDK/BZ_ST_CannonAmmo_structs.hpp"
#include "SDK/BZ_ST_CannonAmmo_classes.hpp"
#include "SDK/BZ_ST_CannonAmmo_parameters.hpp"
#include "SDK/BZ_ST_InventoryArray_structs.hpp"
#include "SDK/BZ_ST_InventoryArray_classes.hpp"
#include "SDK/BZ_ST_InventoryArray_parameters.hpp"
#include "SDK/BZ_E_EquipmentSlots_structs.hpp"
#include "SDK/BZ_E_EquipmentSlots_classes.hpp"
#include "SDK/BZ_E_EquipmentSlots_parameters.hpp"
#include "SDK/BZ_BP_ProjectileBlunderbussFill_structs.hpp"
#include "SDK/BZ_BP_ProjectileBlunderbussFill_classes.hpp"
#include "SDK/BZ_BP_ProjectileBlunderbussFill_parameters.hpp"
#include "SDK/BZ_E_ItemCategories_structs.hpp"
#include "SDK/BZ_E_ItemCategories_classes.hpp"
#include "SDK/BZ_E_ItemCategories_parameters.hpp"
#include "SDK/BZ_BP_QuickAccesPointBase_structs.hpp"
#include "SDK/BZ_BP_QuickAccesPointBase_classes.hpp"
#include "SDK/BZ_BP_QuickAccesPointBase_parameters.hpp"
#include "SDK/BZ_LowEntryExtendedStandardLibrary_structs.hpp"
#include "SDK/BZ_LowEntryExtendedStandardLibrary_classes.hpp"
#include "SDK/BZ_LowEntryExtendedStandardLibrary_parameters.hpp"
#include "SDK/BZ_BP_HangLamp_structs.hpp"
#include "SDK/BZ_BP_HangLamp_classes.hpp"
#include "SDK/BZ_BP_HangLamp_parameters.hpp"
#include "SDK/BZ_ST_InventoryItem_structs.hpp"
#include "SDK/BZ_ST_InventoryItem_classes.hpp"
#include "SDK/BZ_ST_InventoryItem_parameters.hpp"
#include "SDK/BZ_AnimGraphRuntime_structs.hpp"
#include "SDK/BZ_AnimGraphRuntime_classes.hpp"
#include "SDK/BZ_AnimGraphRuntime_parameters.hpp"
#include "SDK/BZ_E_Perspective_structs.hpp"
#include "SDK/BZ_E_Perspective_classes.hpp"
#include "SDK/BZ_E_Perspective_parameters.hpp"
#include "SDK/BZ_E_CameraPosition_structs.hpp"
#include "SDK/BZ_E_CameraPosition_classes.hpp"
#include "SDK/BZ_E_CameraPosition_parameters.hpp"
#include "SDK/BZ_E_KeybindCategories_structs.hpp"
#include "SDK/BZ_E_KeybindCategories_classes.hpp"
#include "SDK/BZ_E_KeybindCategories_parameters.hpp"
#include "SDK/BZ_BP_ShipLamp_structs.hpp"
#include "SDK/BZ_BP_ShipLamp_classes.hpp"
#include "SDK/BZ_BP_ShipLamp_parameters.hpp"
#include "SDK/BZ_UI_ServerPassword_structs.hpp"
#include "SDK/BZ_UI_ServerPassword_classes.hpp"
#include "SDK/BZ_UI_ServerPassword_parameters.hpp"
#include "SDK/BZ_UI_ShipName_structs.hpp"
#include "SDK/BZ_UI_ShipName_classes.hpp"
#include "SDK/BZ_UI_ShipName_parameters.hpp"
#include "SDK/BZ_UI_HostLoadingScreen_structs.hpp"
#include "SDK/BZ_UI_HostLoadingScreen_classes.hpp"
#include "SDK/BZ_UI_HostLoadingScreen_parameters.hpp"
#include "SDK/BZ_BP_CrewCreator_structs.hpp"
#include "SDK/BZ_BP_CrewCreator_classes.hpp"
#include "SDK/BZ_BP_CrewCreator_parameters.hpp"
#include "SDK/BZ_OnlineSubsystem_structs.hpp"
#include "SDK/BZ_OnlineSubsystem_classes.hpp"
#include "SDK/BZ_OnlineSubsystem_parameters.hpp"
#include "SDK/BZ_UI_Level_structs.hpp"
#include "SDK/BZ_UI_Level_classes.hpp"
#include "SDK/BZ_UI_Level_parameters.hpp"
#include "SDK/BZ_ST_BanListEntry_structs.hpp"
#include "SDK/BZ_ST_BanListEntry_classes.hpp"
#include "SDK/BZ_ST_BanListEntry_parameters.hpp"
#include "SDK/BZ_E_Actions_structs.hpp"
#include "SDK/BZ_E_Actions_classes.hpp"
#include "SDK/BZ_E_Actions_parameters.hpp"
#include "SDK/BZ_UI_VehicleWidgetBase_structs.hpp"
#include "SDK/BZ_UI_VehicleWidgetBase_classes.hpp"
#include "SDK/BZ_UI_VehicleWidgetBase_parameters.hpp"
#include "SDK/BZ_E_Vehicles_structs.hpp"
#include "SDK/BZ_E_Vehicles_classes.hpp"
#include "SDK/BZ_E_Vehicles_parameters.hpp"
#include "SDK/BZ_UI_Options_structs.hpp"
#include "SDK/BZ_UI_Options_classes.hpp"
#include "SDK/BZ_UI_Options_parameters.hpp"
#include "SDK/BZ_E_CannonAmmo_structs.hpp"
#include "SDK/BZ_E_CannonAmmo_classes.hpp"
#include "SDK/BZ_E_CannonAmmo_parameters.hpp"
#include "SDK/BZ_ST_Team_structs.hpp"
#include "SDK/BZ_ST_Team_classes.hpp"
#include "SDK/BZ_ST_Team_parameters.hpp"
#include "SDK/BZ_OnlineSubsystemUtils_structs.hpp"
#include "SDK/BZ_OnlineSubsystemUtils_classes.hpp"
#include "SDK/BZ_OnlineSubsystemUtils_parameters.hpp"
#include "SDK/BZ_UI_Character_structs.hpp"
#include "SDK/BZ_UI_Character_classes.hpp"
#include "SDK/BZ_UI_Character_parameters.hpp"
#include "SDK/BZ_E_Tiers_structs.hpp"
#include "SDK/BZ_E_Tiers_classes.hpp"
#include "SDK/BZ_E_Tiers_parameters.hpp"
#include "SDK/BZ_UI_IngameOptions_structs.hpp"
#include "SDK/BZ_UI_IngameOptions_classes.hpp"
#include "SDK/BZ_UI_IngameOptions_parameters.hpp"
#include "SDK/BZ_BP_PickupBase_structs.hpp"
#include "SDK/BZ_BP_PickupBase_classes.hpp"
#include "SDK/BZ_BP_PickupBase_parameters.hpp"
#include "SDK/BZ_UI_ShipInfo_structs.hpp"
#include "SDK/BZ_UI_ShipInfo_classes.hpp"
#include "SDK/BZ_UI_ShipInfo_parameters.hpp"
#include "SDK/BZ_UI_OptionsCategory_structs.hpp"
#include "SDK/BZ_UI_OptionsCategory_classes.hpp"
#include "SDK/BZ_UI_OptionsCategory_parameters.hpp"
#include "SDK/BZ_BP_VehicleBase_structs.hpp"
#include "SDK/BZ_BP_VehicleBase_classes.hpp"
#include "SDK/BZ_BP_VehicleBase_parameters.hpp"
#include "SDK/BZ_BP_AmmoBox_structs.hpp"
#include "SDK/BZ_BP_AmmoBox_classes.hpp"
#include "SDK/BZ_BP_AmmoBox_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponBase_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponBase_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponBase_parameters.hpp"
#include "SDK/BZ_UI_VideoOptions_structs.hpp"
#include "SDK/BZ_UI_VideoOptions_classes.hpp"
#include "SDK/BZ_UI_VideoOptions_parameters.hpp"
#include "SDK/BZ_UI_OptionsScreen_structs.hpp"
#include "SDK/BZ_UI_OptionsScreen_classes.hpp"
#include "SDK/BZ_UI_OptionsScreen_parameters.hpp"
#include "SDK/BZ_UI_LevelRow_structs.hpp"
#include "SDK/BZ_UI_LevelRow_classes.hpp"
#include "SDK/BZ_UI_LevelRow_parameters.hpp"
#include "SDK/BZ_UI_EarlyTesterAgreement_structs.hpp"
#include "SDK/BZ_UI_EarlyTesterAgreement_classes.hpp"
#include "SDK/BZ_UI_EarlyTesterAgreement_parameters.hpp"
#include "SDK/BZ_UI_CharacterInventory_structs.hpp"
#include "SDK/BZ_UI_CharacterInventory_classes.hpp"
#include "SDK/BZ_UI_CharacterInventory_parameters.hpp"
#include "SDK/BZ_UI_MainWeapon_structs.hpp"
#include "SDK/BZ_UI_MainWeapon_classes.hpp"
#include "SDK/BZ_UI_MainWeapon_parameters.hpp"
#include "SDK/BZ_UI_Melee_structs.hpp"
#include "SDK/BZ_UI_Melee_classes.hpp"
#include "SDK/BZ_UI_Melee_parameters.hpp"
#include "SDK/BZ_UI_BodySettings_structs.hpp"
#include "SDK/BZ_UI_BodySettings_classes.hpp"
#include "SDK/BZ_UI_BodySettings_parameters.hpp"
#include "SDK/BZ_UI_DraggedItem_structs.hpp"
#include "SDK/BZ_UI_DraggedItem_classes.hpp"
#include "SDK/BZ_UI_DraggedItem_parameters.hpp"
#include "SDK/BZ_UI_TeamMenuEntry_structs.hpp"
#include "SDK/BZ_UI_TeamMenuEntry_classes.hpp"
#include "SDK/BZ_UI_TeamMenuEntry_parameters.hpp"
#include "SDK/BZ_UI_WaterDamage_structs.hpp"
#include "SDK/BZ_UI_WaterDamage_classes.hpp"
#include "SDK/BZ_UI_WaterDamage_parameters.hpp"
#include "SDK/BZ_UI_CustomUIOverlayBase_structs.hpp"
#include "SDK/BZ_UI_CustomUIOverlayBase_classes.hpp"
#include "SDK/BZ_UI_CustomUIOverlayBase_parameters.hpp"
#include "SDK/BZ_UI_CustomUISniperScope2_structs.hpp"
#include "SDK/BZ_UI_CustomUISniperScope2_classes.hpp"
#include "SDK/BZ_UI_CustomUISniperScope2_parameters.hpp"
#include "SDK/BZ_UI_Spyglass_structs.hpp"
#include "SDK/BZ_UI_Spyglass_classes.hpp"
#include "SDK/BZ_UI_Spyglass_parameters.hpp"
#include "SDK/BZ_BP_PickupItemBase_structs.hpp"
#include "SDK/BZ_BP_PickupItemBase_classes.hpp"
#include "SDK/BZ_BP_PickupItemBase_parameters.hpp"
#include "SDK/BZ_UI_CharacterMarker_structs.hpp"
#include "SDK/BZ_UI_CharacterMarker_classes.hpp"
#include "SDK/BZ_UI_CharacterMarker_parameters.hpp"
#include "SDK/BZ_UI_WaypointMarker_structs.hpp"
#include "SDK/BZ_UI_WaypointMarker_classes.hpp"
#include "SDK/BZ_UI_WaypointMarker_parameters.hpp"
#include "SDK/BZ_BP_RandomItemTreasureChestSpawnPoint_structs.hpp"
#include "SDK/BZ_BP_RandomItemTreasureChestSpawnPoint_classes.hpp"
#include "SDK/BZ_BP_RandomItemTreasureChestSpawnPoint_parameters.hpp"
#include "SDK/BZ_E_InventoryItemWidgetType_structs.hpp"
#include "SDK/BZ_E_InventoryItemWidgetType_classes.hpp"
#include "SDK/BZ_E_InventoryItemWidgetType_parameters.hpp"
#include "SDK/BZ_UI_DeathMarker_structs.hpp"
#include "SDK/BZ_UI_DeathMarker_classes.hpp"
#include "SDK/BZ_UI_DeathMarker_parameters.hpp"
#include "SDK/BZ_UI_WindMarker_structs.hpp"
#include "SDK/BZ_UI_WindMarker_classes.hpp"
#include "SDK/BZ_UI_WindMarker_parameters.hpp"
#include "SDK/BZ_BP_ContainerBase_structs.hpp"
#include "SDK/BZ_BP_ContainerBase_classes.hpp"
#include "SDK/BZ_BP_ContainerBase_parameters.hpp"
#include "SDK/BZ_UI_CannonballChest_Cannonball_structs.hpp"
#include "SDK/BZ_UI_CannonballChest_Cannonball_classes.hpp"
#include "SDK/BZ_UI_CannonballChest_Cannonball_parameters.hpp"
#include "SDK/BZ_UI_SideArm_structs.hpp"
#include "SDK/BZ_UI_SideArm_classes.hpp"
#include "SDK/BZ_UI_SideArm_parameters.hpp"
#include "SDK/BZ_UI_TreasureChestMarker_structs.hpp"
#include "SDK/BZ_UI_TreasureChestMarker_classes.hpp"
#include "SDK/BZ_UI_TreasureChestMarker_parameters.hpp"
#include "SDK/BZ_UI_PlayerEffectBase_structs.hpp"
#include "SDK/BZ_UI_PlayerEffectBase_classes.hpp"
#include "SDK/BZ_UI_PlayerEffectBase_parameters.hpp"
#include "SDK/BZ_UI_SailDamageProgress_structs.hpp"
#include "SDK/BZ_UI_SailDamageProgress_classes.hpp"
#include "SDK/BZ_UI_SailDamageProgress_parameters.hpp"
#include "SDK/BZ_UI_SplitAmountContainer_structs.hpp"
#include "SDK/BZ_UI_SplitAmountContainer_classes.hpp"
#include "SDK/BZ_UI_SplitAmountContainer_parameters.hpp"
#include "SDK/BZ_UI_SplitAmount_structs.hpp"
#include "SDK/BZ_UI_SplitAmount_classes.hpp"
#include "SDK/BZ_UI_SplitAmount_parameters.hpp"
#include "SDK/BZ_UI_BoatMarker_structs.hpp"
#include "SDK/BZ_UI_BoatMarker_classes.hpp"
#include "SDK/BZ_UI_BoatMarker_parameters.hpp"
#include "SDK/BZ_BP_CannonBallChest_structs.hpp"
#include "SDK/BZ_BP_CannonBallChest_classes.hpp"
#include "SDK/BZ_BP_CannonBallChest_parameters.hpp"
#include "SDK/BZ_UI_QuickAccessAmount_structs.hpp"
#include "SDK/BZ_UI_QuickAccessAmount_classes.hpp"
#include "SDK/BZ_UI_QuickAccessAmount_parameters.hpp"
#include "SDK/BZ_UI_Container_structs.hpp"
#include "SDK/BZ_UI_Container_classes.hpp"
#include "SDK/BZ_UI_Container_parameters.hpp"
#include "SDK/BZ_ST_PointsWithHeight_structs.hpp"
#include "SDK/BZ_ST_PointsWithHeight_classes.hpp"
#include "SDK/BZ_ST_PointsWithHeight_parameters.hpp"
#include "SDK/BZ_ST_HullColorSet_structs.hpp"
#include "SDK/BZ_ST_HullColorSet_classes.hpp"
#include "SDK/BZ_ST_HullColorSet_parameters.hpp"
#include "SDK/BZ_UI_DeathZoneInfo_structs.hpp"
#include "SDK/BZ_UI_DeathZoneInfo_classes.hpp"
#include "SDK/BZ_UI_DeathZoneInfo_parameters.hpp"
#include "SDK/BZ_BuoyancyModes_structs.hpp"
#include "SDK/BZ_BuoyancyModes_classes.hpp"
#include "SDK/BZ_BuoyancyModes_parameters.hpp"
#include "SDK/BZ_HullShapes_structs.hpp"
#include "SDK/BZ_HullShapes_classes.hpp"
#include "SDK/BZ_HullShapes_parameters.hpp"
#include "SDK/BZ_WaterTableStruct_structs.hpp"
#include "SDK/BZ_WaterTableStruct_classes.hpp"
#include "SDK/BZ_WaterTableStruct_parameters.hpp"
#include "SDK/BZ_FetchLengths_structs.hpp"
#include "SDK/BZ_FetchLengths_classes.hpp"
#include "SDK/BZ_FetchLengths_parameters.hpp"
#include "SDK/BZ_WindSpeeds_structs.hpp"
#include "SDK/BZ_WindSpeeds_classes.hpp"
#include "SDK/BZ_WindSpeeds_parameters.hpp"
#include "SDK/BZ_ST_RopeColor_structs.hpp"
#include "SDK/BZ_ST_RopeColor_classes.hpp"
#include "SDK/BZ_ST_RopeColor_parameters.hpp"
#include "SDK/BZ_UI_HealEffect_structs.hpp"
#include "SDK/BZ_UI_HealEffect_classes.hpp"
#include "SDK/BZ_UI_HealEffect_parameters.hpp"
#include "SDK/BZ_BP_RandomItemSpawnPoint_structs.hpp"
#include "SDK/BZ_BP_RandomItemSpawnPoint_classes.hpp"
#include "SDK/BZ_BP_RandomItemSpawnPoint_parameters.hpp"
#include "SDK/BZ_UI_CorkPulled_structs.hpp"
#include "SDK/BZ_UI_CorkPulled_classes.hpp"
#include "SDK/BZ_UI_CorkPulled_parameters.hpp"
#include "SDK/BZ_BP_PickupFishAMmo_structs.hpp"
#include "SDK/BZ_BP_PickupFishAMmo_classes.hpp"
#include "SDK/BZ_BP_PickupFishAMmo_parameters.hpp"
#include "SDK/BZ_UI_ToolTipItem_structs.hpp"
#include "SDK/BZ_UI_ToolTipItem_classes.hpp"
#include "SDK/BZ_UI_ToolTipItem_parameters.hpp"
#include "SDK/BZ_WaterSettings_structs.hpp"
#include "SDK/BZ_WaterSettings_classes.hpp"
#include "SDK/BZ_WaterSettings_parameters.hpp"
#include "SDK/BZ_BP_CannonBallChestNew_structs.hpp"
#include "SDK/BZ_BP_CannonBallChestNew_classes.hpp"
#include "SDK/BZ_BP_CannonBallChestNew_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponDualQuadFlintlock_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponDualQuadFlintlock_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponDualQuadFlintlock_parameters.hpp"
#include "SDK/BZ_BP_BowBarrel_structs.hpp"
#include "SDK/BZ_BP_BowBarrel_classes.hpp"
#include "SDK/BZ_BP_BowBarrel_parameters.hpp"
#include "SDK/BZ_BP_RaycastProjectileBase_structs.hpp"
#include "SDK/BZ_BP_RaycastProjectileBase_classes.hpp"
#include "SDK/BZ_BP_RaycastProjectileBase_parameters.hpp"
#include "SDK/BZ_BP_ContainerPlayerDeathChest_structs.hpp"
#include "SDK/BZ_BP_ContainerPlayerDeathChest_classes.hpp"
#include "SDK/BZ_BP_ContainerPlayerDeathChest_parameters.hpp"
#include "SDK/BZ_BP_ExplosiveBarrel_structs.hpp"
#include "SDK/BZ_BP_ExplosiveBarrel_classes.hpp"
#include "SDK/BZ_BP_ExplosiveBarrel_parameters.hpp"
#include "SDK/BZ_BP_Cork_structs.hpp"
#include "SDK/BZ_BP_Cork_classes.hpp"
#include "SDK/BZ_BP_Cork_parameters.hpp"
#include "SDK/BZ_BP_ContainerDestroyedShipChest_structs.hpp"
#include "SDK/BZ_BP_ContainerDestroyedShipChest_classes.hpp"
#include "SDK/BZ_BP_ContainerDestroyedShipChest_parameters.hpp"
#include "SDK/BZ_BP_ShipBell_structs.hpp"
#include "SDK/BZ_BP_ShipBell_classes.hpp"
#include "SDK/BZ_BP_ShipBell_parameters.hpp"
#include "SDK/BZ_BP_PickupBattleDrink_structs.hpp"
#include "SDK/BZ_BP_PickupBattleDrink_classes.hpp"
#include "SDK/BZ_BP_PickupBattleDrink_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponDualFlintlock_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponDualFlintlock_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponDualFlintlock_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponTomahawk_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponTomahawk_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponTomahawk_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponCutlass_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponCutlass_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponCutlass_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponShield_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponShield_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponShield_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponRustyCutlass_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponRustyCutlass_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponRustyCutlass_parameters.hpp"
#include "SDK/BZ_BP_PickupPaddle_structs.hpp"
#include "SDK/BZ_BP_PickupPaddle_classes.hpp"
#include "SDK/BZ_BP_PickupPaddle_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponClub_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponClub_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponClub_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponBrokenBottle_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponBrokenBottle_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponBrokenBottle_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponBoneclub_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponBoneclub_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponBoneclub_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponSniper2_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponSniper2_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponSniper2_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponFlintlock_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponFlintlock_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponFlintlock_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponSniper_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponSniper_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponSniper_parameters.hpp"
#include "SDK/BZ_BP_TreasureChest_structs.hpp"
#include "SDK/BZ_BP_TreasureChest_classes.hpp"
#include "SDK/BZ_BP_TreasureChest_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponQuadFlintlock_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponQuadFlintlock_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponQuadFlintlock_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponPoisonBow_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponPoisonBow_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponPoisonBow_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponMusket_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponMusket_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponMusket_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponMultiCrossbow_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponMultiCrossbow_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponMultiCrossbow_parameters.hpp"
#include "SDK/BZ_BP_ProjectileTrapShot_structs.hpp"
#include "SDK/BZ_BP_ProjectileTrapShot_classes.hpp"
#include "SDK/BZ_BP_ProjectileTrapShot_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponHalfBarrel_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponHalfBarrel_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponHalfBarrel_parameters.hpp"
#include "SDK/BZ_UI_InventoryItem_structs.hpp"
#include "SDK/BZ_UI_InventoryItem_classes.hpp"
#include "SDK/BZ_UI_InventoryItem_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponFlintlockBurster_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponFlintlockBurster_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponFlintlockBurster_parameters.hpp"
#include "SDK/BZ_ST_Customisation_structs.hpp"
#include "SDK/BZ_ST_Customisation_classes.hpp"
#include "SDK/BZ_ST_Customisation_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponFishLauncher_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponFishLauncher_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponFishLauncher_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponFireBow_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponFireBow_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponFireBow_parameters.hpp"
#include "SDK/BZ_E_AnimationType_structs.hpp"
#include "SDK/BZ_E_AnimationType_classes.hpp"
#include "SDK/BZ_E_AnimationType_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponDuckfoot_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponDuckfoot_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponDuckfoot_parameters.hpp"
#include "SDK/BZ_E_HolsterSockets_structs.hpp"
#include "SDK/BZ_E_HolsterSockets_classes.hpp"
#include "SDK/BZ_E_HolsterSockets_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponDoubleBarrel_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponDoubleBarrel_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponDoubleBarrel_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponCrossbow_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponCrossbow_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponCrossbow_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponHuntingBow_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponHuntingBow_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponHuntingBow_parameters.hpp"
#include "SDK/BZ_A_DistortionWave_structs.hpp"
#include "SDK/BZ_A_DistortionWave_classes.hpp"
#include "SDK/BZ_A_DistortionWave_parameters.hpp"
#include "SDK/BZ_BP_WeaponBase_structs.hpp"
#include "SDK/BZ_BP_WeaponBase_classes.hpp"
#include "SDK/BZ_BP_WeaponBase_parameters.hpp"
#include "SDK/BZ_BP_WeaponMeleeBase_structs.hpp"
#include "SDK/BZ_BP_WeaponMeleeBase_classes.hpp"
#include "SDK/BZ_BP_WeaponMeleeBase_parameters.hpp"
#include "SDK/BZ_BP_WeaponCutlass_structs.hpp"
#include "SDK/BZ_BP_WeaponCutlass_classes.hpp"
#include "SDK/BZ_BP_WeaponCutlass_parameters.hpp"
#include "SDK/BZ_BP_WeaponJawBlade_structs.hpp"
#include "SDK/BZ_BP_WeaponJawBlade_classes.hpp"
#include "SDK/BZ_BP_WeaponJawBlade_parameters.hpp"
#include "SDK/BZ_BP_WeaponPickaxe_structs.hpp"
#include "SDK/BZ_BP_WeaponPickaxe_classes.hpp"
#include "SDK/BZ_BP_WeaponPickaxe_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponBombLauncher_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponBombLauncher_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponBombLauncher_parameters.hpp"
#include "SDK/BZ_BP_WeaponShovel_structs.hpp"
#include "SDK/BZ_BP_WeaponShovel_classes.hpp"
#include "SDK/BZ_BP_WeaponShovel_parameters.hpp"
#include "SDK/BZ_BP_WeaponRangedBase_structs.hpp"
#include "SDK/BZ_BP_WeaponRangedBase_classes.hpp"
#include "SDK/BZ_BP_WeaponRangedBase_parameters.hpp"
#include "SDK/BZ_BP_WeaponBazooka_structs.hpp"
#include "SDK/BZ_BP_WeaponBazooka_classes.hpp"
#include "SDK/BZ_BP_WeaponBazooka_parameters.hpp"
#include "SDK/BZ_BP_WeaponBlunderbuss_structs.hpp"
#include "SDK/BZ_BP_WeaponBlunderbuss_classes.hpp"
#include "SDK/BZ_BP_WeaponBlunderbuss_parameters.hpp"
#include "SDK/BZ_BP_WeaponBombLauncher_structs.hpp"
#include "SDK/BZ_BP_WeaponBombLauncher_classes.hpp"
#include "SDK/BZ_BP_WeaponBombLauncher_parameters.hpp"
#include "SDK/BZ_BP_WeaponBow_structs.hpp"
#include "SDK/BZ_BP_WeaponBow_classes.hpp"
#include "SDK/BZ_BP_WeaponBow_parameters.hpp"
#include "SDK/BZ_BP_WeaponCrossbow_structs.hpp"
#include "SDK/BZ_BP_WeaponCrossbow_classes.hpp"
#include "SDK/BZ_BP_WeaponCrossbow_parameters.hpp"
#include "SDK/BZ_BP_WeaponDoubleBarrel_structs.hpp"
#include "SDK/BZ_BP_WeaponDoubleBarrel_classes.hpp"
#include "SDK/BZ_BP_WeaponDoubleBarrel_parameters.hpp"
#include "SDK/BZ_BP_WeaponDualFlintlock_structs.hpp"
#include "SDK/BZ_BP_WeaponDualFlintlock_classes.hpp"
#include "SDK/BZ_BP_WeaponDualFlintlock_parameters.hpp"
#include "SDK/BZ_BP_WeaponDualQuadFlintlock_structs.hpp"
#include "SDK/BZ_BP_WeaponDualQuadFlintlock_classes.hpp"
#include "SDK/BZ_BP_WeaponDualQuadFlintlock_parameters.hpp"
#include "SDK/BZ_BP_WeaponDuckfoot_structs.hpp"
#include "SDK/BZ_BP_WeaponDuckfoot_classes.hpp"
#include "SDK/BZ_BP_WeaponDuckfoot_parameters.hpp"
#include "SDK/BZ_BP_WeaponFireBow_structs.hpp"
#include "SDK/BZ_BP_WeaponFireBow_classes.hpp"
#include "SDK/BZ_BP_WeaponFireBow_parameters.hpp"
#include "SDK/BZ_BP_WeaponFishLauncher_structs.hpp"
#include "SDK/BZ_BP_WeaponFishLauncher_classes.hpp"
#include "SDK/BZ_BP_WeaponFishLauncher_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponBlunderbuss_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponBlunderbuss_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponBlunderbuss_parameters.hpp"
#include "SDK/BZ_BP_WeaponFlintlock_structs.hpp"
#include "SDK/BZ_BP_WeaponFlintlock_classes.hpp"
#include "SDK/BZ_BP_WeaponFlintlock_parameters.hpp"
#include "SDK/BZ_BP_WeaponFlintlockBurster_structs.hpp"
#include "SDK/BZ_BP_WeaponFlintlockBurster_classes.hpp"
#include "SDK/BZ_BP_WeaponFlintlockBurster_parameters.hpp"
#include "SDK/BZ_BP_WeaponHalfBarrel_structs.hpp"
#include "SDK/BZ_BP_WeaponHalfBarrel_classes.hpp"
#include "SDK/BZ_BP_WeaponHalfBarrel_parameters.hpp"
#include "SDK/BZ_BP_WeaponMultiCrossbow_structs.hpp"
#include "SDK/BZ_BP_WeaponMultiCrossbow_classes.hpp"
#include "SDK/BZ_BP_WeaponMultiCrossbow_parameters.hpp"
#include "SDK/BZ_BP_WeaponMusket_structs.hpp"
#include "SDK/BZ_BP_WeaponMusket_classes.hpp"
#include "SDK/BZ_BP_WeaponMusket_parameters.hpp"
#include "SDK/BZ_BP_WeaponPoisonBow_structs.hpp"
#include "SDK/BZ_BP_WeaponPoisonBow_classes.hpp"
#include "SDK/BZ_BP_WeaponPoisonBow_parameters.hpp"
#include "SDK/BZ_BP_HullDamage_structs.hpp"
#include "SDK/BZ_BP_HullDamage_classes.hpp"
#include "SDK/BZ_BP_HullDamage_parameters.hpp"
#include "SDK/BZ_BP_WeaponQuadFlintlock_structs.hpp"
#include "SDK/BZ_BP_WeaponQuadFlintlock_classes.hpp"
#include "SDK/BZ_BP_WeaponQuadFlintlock_parameters.hpp"
#include "SDK/BZ_BP_WeaponSniper_structs.hpp"
#include "SDK/BZ_BP_WeaponSniper_classes.hpp"
#include "SDK/BZ_BP_WeaponSniper_parameters.hpp"
#include "SDK/BZ_BP_WeaponSwordOfTheSea_structs.hpp"
#include "SDK/BZ_BP_WeaponSwordOfTheSea_classes.hpp"
#include "SDK/BZ_BP_WeaponSwordOfTheSea_parameters.hpp"
#include "SDK/BZ_BP_WeaponBoneClub_structs.hpp"
#include "SDK/BZ_BP_WeaponBoneClub_classes.hpp"
#include "SDK/BZ_BP_WeaponBoneClub_parameters.hpp"
#include "SDK/BZ_BP_WeaponBrokenBottle_structs.hpp"
#include "SDK/BZ_BP_WeaponBrokenBottle_classes.hpp"
#include "SDK/BZ_BP_WeaponBrokenBottle_parameters.hpp"
#include "SDK/BZ_BP_WeaponClub_structs.hpp"
#include "SDK/BZ_BP_WeaponClub_classes.hpp"
#include "SDK/BZ_BP_WeaponClub_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponBazooka_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponBazooka_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponBazooka_parameters.hpp"
#include "SDK/BZ_BP_PickupSwordoftheSea_structs.hpp"
#include "SDK/BZ_BP_PickupSwordoftheSea_classes.hpp"
#include "SDK/BZ_BP_PickupSwordoftheSea_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponShovel_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponShovel_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponShovel_parameters.hpp"
#include "SDK/BZ_BP_WeaponPaddle_structs.hpp"
#include "SDK/BZ_BP_WeaponPaddle_classes.hpp"
#include "SDK/BZ_BP_WeaponPaddle_parameters.hpp"
#include "SDK/BZ_BP_WeaponRustyCutlass_structs.hpp"
#include "SDK/BZ_BP_WeaponRustyCutlass_classes.hpp"
#include "SDK/BZ_BP_WeaponRustyCutlass_parameters.hpp"
#include "SDK/BZ_BP_WeaponShield_structs.hpp"
#include "SDK/BZ_BP_WeaponShield_classes.hpp"
#include "SDK/BZ_BP_WeaponShield_parameters.hpp"
#include "SDK/BZ_BP_UpgradeArmor_structs.hpp"
#include "SDK/BZ_BP_UpgradeArmor_classes.hpp"
#include "SDK/BZ_BP_UpgradeArmor_parameters.hpp"
#include "SDK/BZ_BP_Deathzone_structs.hpp"
#include "SDK/BZ_BP_Deathzone_classes.hpp"
#include "SDK/BZ_BP_Deathzone_parameters.hpp"
#include "SDK/BZ_BP_ContainerBlueBarrel_structs.hpp"
#include "SDK/BZ_BP_ContainerBlueBarrel_classes.hpp"
#include "SDK/BZ_BP_ContainerBlueBarrel_parameters.hpp"
#include "SDK/BZ_BP_WoodBarrel_structs.hpp"
#include "SDK/BZ_BP_WoodBarrel_classes.hpp"
#include "SDK/BZ_BP_WoodBarrel_parameters.hpp"
#include "SDK/BZ_BP_PickupWeaponPickaxe_structs.hpp"
#include "SDK/BZ_BP_PickupWeaponPickaxe_classes.hpp"
#include "SDK/BZ_BP_PickupWeaponPickaxe_parameters.hpp"
#include "SDK/BZ_BP_PickupJawBlade_structs.hpp"
#include "SDK/BZ_BP_PickupJawBlade_classes.hpp"
#include "SDK/BZ_BP_PickupJawBlade_parameters.hpp"
#include "SDK/BZ_BP_PickupBanana_structs.hpp"
#include "SDK/BZ_BP_PickupBanana_classes.hpp"
#include "SDK/BZ_BP_PickupBanana_parameters.hpp"
#include "SDK/BZ_BP_PickupWood_structs.hpp"
#include "SDK/BZ_BP_PickupWood_classes.hpp"
#include "SDK/BZ_BP_PickupWood_parameters.hpp"
#include "SDK/BZ_BP_PickupAntiCannon_structs.hpp"
#include "SDK/BZ_BP_PickupAntiCannon_classes.hpp"
#include "SDK/BZ_BP_PickupAntiCannon_parameters.hpp"
#include "SDK/BZ_BP_PickupAntiSail_structs.hpp"
#include "SDK/BZ_BP_PickupAntiSail_classes.hpp"
#include "SDK/BZ_BP_PickupAntiSail_parameters.hpp"
#include "SDK/BZ_BP_PickupArrows_structs.hpp"
#include "SDK/BZ_BP_PickupArrows_classes.hpp"
#include "SDK/BZ_BP_PickupArrows_parameters.hpp"
#include "SDK/BZ_BP_PickupBasicSwivelCannon_structs.hpp"
#include "SDK/BZ_BP_PickupBasicSwivelCannon_classes.hpp"
#include "SDK/BZ_BP_PickupBasicSwivelCannon_parameters.hpp"
#include "SDK/BZ_BP_PickupCannonBalls_structs.hpp"
#include "SDK/BZ_BP_PickupCannonBalls_classes.hpp"
#include "SDK/BZ_BP_PickupCannonBalls_parameters.hpp"
#include "SDK/BZ_BP_VehicleCannon_structs.hpp"
#include "SDK/BZ_BP_VehicleCannon_classes.hpp"
#include "SDK/BZ_BP_VehicleCannon_parameters.hpp"
#include "SDK/BZ_E_SteeringDirection_structs.hpp"
#include "SDK/BZ_E_SteeringDirection_classes.hpp"
#include "SDK/BZ_E_SteeringDirection_parameters.hpp"
#include "SDK/BZ_BP_PickupCannonUpgrade_structs.hpp"
#include "SDK/BZ_BP_PickupCannonUpgrade_classes.hpp"
#include "SDK/BZ_BP_PickupCannonUpgrade_parameters.hpp"
#include "SDK/BZ_BP_PickupCapstanUpgrade_structs.hpp"
#include "SDK/BZ_BP_PickupCapstanUpgrade_classes.hpp"
#include "SDK/BZ_BP_PickupCapstanUpgrade_parameters.hpp"
#include "SDK/BZ_BP_PickupCloth_structs.hpp"
#include "SDK/BZ_BP_PickupCloth_classes.hpp"
#include "SDK/BZ_BP_PickupCloth_parameters.hpp"
#include "SDK/BZ_BP_PickupExplosiveBarrel_structs.hpp"
#include "SDK/BZ_BP_PickupExplosiveBarrel_classes.hpp"
#include "SDK/BZ_BP_PickupExplosiveBarrel_parameters.hpp"
#include "SDK/BZ_ST_TeamPlayerColor_structs.hpp"
#include "SDK/BZ_ST_TeamPlayerColor_classes.hpp"
#include "SDK/BZ_ST_TeamPlayerColor_parameters.hpp"
#include "SDK/BZ_BP_RespawnTotem_structs.hpp"
#include "SDK/BZ_BP_RespawnTotem_classes.hpp"
#include "SDK/BZ_BP_RespawnTotem_parameters.hpp"
#include "SDK/BZ_AdvancedSessions_structs.hpp"
#include "SDK/BZ_AdvancedSessions_classes.hpp"
#include "SDK/BZ_AdvancedSessions_parameters.hpp"
#include "SDK/BZ_BP_PickupFuseBombs_structs.hpp"
#include "SDK/BZ_BP_PickupFuseBombs_classes.hpp"
#include "SDK/BZ_BP_PickupFuseBombs_parameters.hpp"
#include "SDK/BZ_UI_ToolTipWeapon_structs.hpp"
#include "SDK/BZ_UI_ToolTipWeapon_classes.hpp"
#include "SDK/BZ_UI_ToolTipWeapon_parameters.hpp"
#include "SDK/BZ_BP_BoatSpawn_structs.hpp"
#include "SDK/BZ_BP_BoatSpawn_classes.hpp"
#include "SDK/BZ_BP_BoatSpawn_parameters.hpp"
#include "SDK/BZ_BP_WaterPP_structs.hpp"
#include "SDK/BZ_BP_WaterPP_classes.hpp"
#include "SDK/BZ_BP_WaterPP_parameters.hpp"
#include "SDK/BZ_BP_CameraManager_structs.hpp"
#include "SDK/BZ_BP_CameraManager_classes.hpp"
#include "SDK/BZ_BP_CameraManager_parameters.hpp"
#include "SDK/BZ_KinematicPawnMovement_structs.hpp"
#include "SDK/BZ_KinematicPawnMovement_classes.hpp"
#include "SDK/BZ_KinematicPawnMovement_parameters.hpp"
#include "SDK/BZ_WaterPlane_structs.hpp"
#include "SDK/BZ_WaterPlane_classes.hpp"
#include "SDK/BZ_WaterPlane_parameters.hpp"
#include "SDK/BZ_BP_Sky_Sphere_Custom_structs.hpp"
#include "SDK/BZ_BP_Sky_Sphere_Custom_classes.hpp"
#include "SDK/BZ_BP_Sky_Sphere_Custom_parameters.hpp"
#include "SDK/BZ_BP_MainPP_structs.hpp"
#include "SDK/BZ_BP_MainPP_classes.hpp"
#include "SDK/BZ_BP_MainPP_parameters.hpp"
#include "SDK/BZ_UI_KickBanMenu_structs.hpp"
#include "SDK/BZ_UI_KickBanMenu_classes.hpp"
#include "SDK/BZ_UI_KickBanMenu_parameters.hpp"
#include "SDK/BZ_BP_PickupHeavyShot_structs.hpp"
#include "SDK/BZ_BP_PickupHeavyShot_classes.hpp"
#include "SDK/BZ_BP_PickupHeavyShot_parameters.hpp"
#include "SDK/BZ_BP_ActionBase_structs.hpp"
#include "SDK/BZ_BP_ActionBase_classes.hpp"
#include "SDK/BZ_BP_ActionBase_parameters.hpp"
#include "SDK/BZ_BP_ActionItems_structs.hpp"
#include "SDK/BZ_BP_ActionItems_classes.hpp"
#include "SDK/BZ_BP_ActionItems_parameters.hpp"
#include "SDK/BZ_BP_ActionPauseStartTimer_structs.hpp"
#include "SDK/BZ_BP_ActionPauseStartTimer_classes.hpp"
#include "SDK/BZ_BP_ActionPauseStartTimer_parameters.hpp"
#include "SDK/BZ_BP_ActionRestoreHealth_structs.hpp"
#include "SDK/BZ_BP_ActionRestoreHealth_classes.hpp"
#include "SDK/BZ_BP_ActionRestoreHealth_parameters.hpp"
#include "SDK/BZ_BP_ActionResumeStartTimer_structs.hpp"
#include "SDK/BZ_BP_ActionResumeStartTimer_classes.hpp"
#include "SDK/BZ_BP_ActionResumeStartTimer_parameters.hpp"
#include "SDK/BZ_BP_ActionSkipSpawnTimer_structs.hpp"
#include "SDK/BZ_BP_ActionSkipSpawnTimer_classes.hpp"
#include "SDK/BZ_BP_ActionSkipSpawnTimer_parameters.hpp"
#include "SDK/BZ_BP_Lootcrate_structs.hpp"
#include "SDK/BZ_BP_Lootcrate_classes.hpp"
#include "SDK/BZ_BP_Lootcrate_parameters.hpp"
#include "SDK/BZ_BP_BowBarrelMount_structs.hpp"
#include "SDK/BZ_BP_BowBarrelMount_classes.hpp"
#include "SDK/BZ_BP_BowBarrelMount_parameters.hpp"
#include "SDK/BZ_BP_SwivelPosition_structs.hpp"
#include "SDK/BZ_BP_SwivelPosition_classes.hpp"
#include "SDK/BZ_BP_SwivelPosition_parameters.hpp"
#include "SDK/BZ_BP_MapSea_structs.hpp"
#include "SDK/BZ_BP_MapSea_classes.hpp"
#include "SDK/BZ_BP_MapSea_parameters.hpp"
#include "SDK/BZ_BP_StairVolume_structs.hpp"
#include "SDK/BZ_BP_StairVolume_classes.hpp"
#include "SDK/BZ_BP_StairVolume_parameters.hpp"
#include "SDK/BZ_MovingBaseAttach_structs.hpp"
#include "SDK/BZ_MovingBaseAttach_classes.hpp"
#include "SDK/BZ_MovingBaseAttach_parameters.hpp"
#include "SDK/BZ_BP_BoatPhysicsBase_structs.hpp"
#include "SDK/BZ_BP_BoatPhysicsBase_classes.hpp"
#include "SDK/BZ_BP_BoatPhysicsBase_parameters.hpp"
#include "SDK/BZ_BP_BoatPhysicsBrigantine_structs.hpp"
#include "SDK/BZ_BP_BoatPhysicsBrigantine_classes.hpp"
#include "SDK/BZ_BP_BoatPhysicsBrigantine_parameters.hpp"
#include "SDK/BZ_BP_PaintSpray_structs.hpp"
#include "SDK/BZ_BP_PaintSpray_classes.hpp"
#include "SDK/BZ_BP_PaintSpray_parameters.hpp"
#include "SDK/BZ_BP_ArmorPlateSlot_structs.hpp"
#include "SDK/BZ_BP_ArmorPlateSlot_classes.hpp"
#include "SDK/BZ_BP_ArmorPlateSlot_parameters.hpp"
#include "SDK/BZ_B_MeleeMark_structs.hpp"
#include "SDK/BZ_B_MeleeMark_classes.hpp"
#include "SDK/BZ_B_MeleeMark_parameters.hpp"
#include "SDK/BZ_BP_EndGameRocksNew_structs.hpp"
#include "SDK/BZ_BP_EndGameRocksNew_classes.hpp"
#include "SDK/BZ_BP_EndGameRocksNew_parameters.hpp"
#include "SDK/BZ_PlayerEffects_structs.hpp"
#include "SDK/BZ_PlayerEffects_classes.hpp"
#include "SDK/BZ_PlayerEffects_parameters.hpp"
#include "SDK/BZ_BP_PickupLightCannonBalls_structs.hpp"
#include "SDK/BZ_BP_PickupLightCannonBalls_classes.hpp"
#include "SDK/BZ_BP_PickupLightCannonBalls_parameters.hpp"
#include "SDK/BZ_BP_AOEBase_structs.hpp"
#include "SDK/BZ_BP_AOEBase_classes.hpp"
#include "SDK/BZ_BP_AOEBase_parameters.hpp"
#include "SDK/BZ_BP_AOEBombExplosion_structs.hpp"
#include "SDK/BZ_BP_AOEBombExplosion_classes.hpp"
#include "SDK/BZ_BP_AOEBombExplosion_parameters.hpp"
#include "SDK/BZ_BP_AOEBigExplosion_structs.hpp"
#include "SDK/BZ_BP_AOEBigExplosion_classes.hpp"
#include "SDK/BZ_BP_AOEBigExplosion_parameters.hpp"
#include "SDK/BZ_BP_AOEFishExplosion_structs.hpp"
#include "SDK/BZ_BP_AOEFishExplosion_classes.hpp"
#include "SDK/BZ_BP_AOEFishExplosion_parameters.hpp"
#include "SDK/BZ_E_MainMenuAnimations_structs.hpp"
#include "SDK/BZ_E_MainMenuAnimations_classes.hpp"
#include "SDK/BZ_E_MainMenuAnimations_parameters.hpp"
#include "SDK/BZ_BP_AOEHugeExplosion_structs.hpp"
#include "SDK/BZ_BP_AOEHugeExplosion_classes.hpp"
#include "SDK/BZ_BP_AOEHugeExplosion_parameters.hpp"
#include "SDK/BZ_BP_AOEHeavyShot_structs.hpp"
#include "SDK/BZ_BP_AOEHeavyShot_classes.hpp"
#include "SDK/BZ_BP_AOEHeavyShot_parameters.hpp"
#include "SDK/BZ_BP_AOECannonball_structs.hpp"
#include "SDK/BZ_BP_AOECannonball_classes.hpp"
#include "SDK/BZ_BP_AOECannonball_parameters.hpp"
#include "SDK/BZ_BP_SwimBuoy_structs.hpp"
#include "SDK/BZ_BP_SwimBuoy_classes.hpp"
#include "SDK/BZ_BP_SwimBuoy_parameters.hpp"
#include "SDK/BZ_BP_BrigantineDamagePoints_structs.hpp"
#include "SDK/BZ_BP_BrigantineDamagePoints_classes.hpp"
#include "SDK/BZ_BP_BrigantineDamagePoints_parameters.hpp"
#include "SDK/BZ_BP_MainMenuCOntroller_structs.hpp"
#include "SDK/BZ_BP_MainMenuCOntroller_classes.hpp"
#include "SDK/BZ_BP_MainMenuCOntroller_parameters.hpp"
#include "SDK/BZ_CS_ShipCollision_structs.hpp"
#include "SDK/BZ_CS_ShipCollision_classes.hpp"
#include "SDK/BZ_CS_ShipCollision_parameters.hpp"
#include "SDK/BZ_BP_PickupSmallShot_structs.hpp"
#include "SDK/BZ_BP_PickupSmallShot_classes.hpp"
#include "SDK/BZ_BP_PickupSmallShot_parameters.hpp"
#include "SDK/BZ_UI_CheatCodes_structs.hpp"
#include "SDK/BZ_UI_CheatCodes_classes.hpp"
#include "SDK/BZ_UI_CheatCodes_parameters.hpp"
#include "SDK/BZ_CS_FastSwimLeft_structs.hpp"
#include "SDK/BZ_CS_FastSwimLeft_classes.hpp"
#include "SDK/BZ_CS_FastSwimLeft_parameters.hpp"
#include "SDK/BZ_CS_FastSwimRight_structs.hpp"
#include "SDK/BZ_CS_FastSwimRight_classes.hpp"
#include "SDK/BZ_CS_FastSwimRight_parameters.hpp"
#include "SDK/BZ_BP_WaypointMarker_structs.hpp"
#include "SDK/BZ_BP_WaypointMarker_classes.hpp"
#include "SDK/BZ_BP_WaypointMarker_parameters.hpp"
#include "SDK/BZ_UI_KickBanPlayer_structs.hpp"
#include "SDK/BZ_UI_KickBanPlayer_classes.hpp"
#include "SDK/BZ_UI_KickBanPlayer_parameters.hpp"
#include "SDK/BZ_CS_JumpLand_structs.hpp"
#include "SDK/BZ_CS_JumpLand_classes.hpp"
#include "SDK/BZ_CS_JumpLand_parameters.hpp"
#include "SDK/BZ_CS_JumpLaunch_structs.hpp"
#include "SDK/BZ_CS_JumpLaunch_classes.hpp"
#include "SDK/BZ_CS_JumpLaunch_parameters.hpp"
#include "SDK/BZ_BP_ProjectileTrail_structs.hpp"
#include "SDK/BZ_BP_ProjectileTrail_classes.hpp"
#include "SDK/BZ_BP_ProjectileTrail_parameters.hpp"
#include "SDK/BZ_BP_RandomWeaponSpawnPoint_structs.hpp"
#include "SDK/BZ_BP_RandomWeaponSpawnPoint_classes.hpp"
#include "SDK/BZ_BP_RandomWeaponSpawnPoint_parameters.hpp"
#include "SDK/BZ_BP_ShipWaterCulling_structs.hpp"
#include "SDK/BZ_BP_ShipWaterCulling_classes.hpp"
#include "SDK/BZ_BP_ShipWaterCulling_parameters.hpp"
#include "SDK/BZ_BP_DeathCam_structs.hpp"
#include "SDK/BZ_BP_DeathCam_classes.hpp"
#include "SDK/BZ_BP_DeathCam_parameters.hpp"
#include "SDK/BZ_UI_InteractableInfo_structs.hpp"
#include "SDK/BZ_UI_InteractableInfo_classes.hpp"
#include "SDK/BZ_UI_InteractableInfo_parameters.hpp"
#include "SDK/BZ_UI_Compass_structs.hpp"
#include "SDK/BZ_UI_Compass_classes.hpp"
#include "SDK/BZ_UI_Compass_parameters.hpp"
#include "SDK/BZ_UI_Progress_structs.hpp"
#include "SDK/BZ_UI_Progress_classes.hpp"
#include "SDK/BZ_UI_Progress_parameters.hpp"
#include "SDK/BZ_BP_PickupGoldCoins_structs.hpp"
#include "SDK/BZ_BP_PickupGoldCoins_classes.hpp"
#include "SDK/BZ_BP_PickupGoldCoins_parameters.hpp"
#include "SDK/BZ_BP_RumCrate_structs.hpp"
#include "SDK/BZ_BP_RumCrate_classes.hpp"
#include "SDK/BZ_BP_RumCrate_parameters.hpp"
#include "SDK/BZ_UI_HUDBase_structs.hpp"
#include "SDK/BZ_UI_HUDBase_classes.hpp"
#include "SDK/BZ_UI_HUDBase_parameters.hpp"
#include "SDK/BZ_UI_TeamMenu_structs.hpp"
#include "SDK/BZ_UI_TeamMenu_classes.hpp"
#include "SDK/BZ_UI_TeamMenu_parameters.hpp"
#include "SDK/BZ_UI_Scoreboard_structs.hpp"
#include "SDK/BZ_UI_Scoreboard_classes.hpp"
#include "SDK/BZ_UI_Scoreboard_parameters.hpp"
#include "SDK/BZ_BP_DualLeftWeaponBase_structs.hpp"
#include "SDK/BZ_BP_DualLeftWeaponBase_classes.hpp"
#include "SDK/BZ_BP_DualLeftWeaponBase_parameters.hpp"
#include "SDK/BZ_BP_DualLeftQuadFLintlock_structs.hpp"
#include "SDK/BZ_BP_DualLeftQuadFLintlock_classes.hpp"
#include "SDK/BZ_BP_DualLeftQuadFLintlock_parameters.hpp"
#include "SDK/BZ_UI_IngameMenu_structs.hpp"
#include "SDK/BZ_UI_IngameMenu_classes.hpp"
#include "SDK/BZ_UI_IngameMenu_parameters.hpp"
#include "SDK/BZ_BP_RandomItemSpawner_structs.hpp"
#include "SDK/BZ_BP_RandomItemSpawner_classes.hpp"
#include "SDK/BZ_BP_RandomItemSpawner_parameters.hpp"
#include "SDK/BZ_UI_WinningScreen_structs.hpp"
#include "SDK/BZ_UI_WinningScreen_classes.hpp"
#include "SDK/BZ_UI_WinningScreen_parameters.hpp"
#include "SDK/BZ_E_Menus_structs.hpp"
#include "SDK/BZ_E_Menus_classes.hpp"
#include "SDK/BZ_E_Menus_parameters.hpp"
#include "SDK/BZ_UI_ScoreBoardCrew_structs.hpp"
#include "SDK/BZ_UI_ScoreBoardCrew_classes.hpp"
#include "SDK/BZ_UI_ScoreBoardCrew_parameters.hpp"
#include "SDK/BZ_Inventory_structs.hpp"
#include "SDK/BZ_Inventory_classes.hpp"
#include "SDK/BZ_Inventory_parameters.hpp"
#include "SDK/BZ_UI_ScoreboardEntry_structs.hpp"
#include "SDK/BZ_UI_ScoreboardEntry_classes.hpp"
#include "SDK/BZ_UI_ScoreboardEntry_parameters.hpp"
#include "SDK/BZ_UI_Actionbar_structs.hpp"
#include "SDK/BZ_UI_Actionbar_classes.hpp"
#include "SDK/BZ_UI_Actionbar_parameters.hpp"
#include "SDK/BZ_UI_CannonballChest_structs.hpp"
#include "SDK/BZ_UI_CannonballChest_classes.hpp"
#include "SDK/BZ_UI_CannonballChest_parameters.hpp"
#include "SDK/BZ_BP_DamageOverTime_structs.hpp"
#include "SDK/BZ_BP_DamageOverTime_classes.hpp"
#include "SDK/BZ_BP_DamageOverTime_parameters.hpp"
#include "SDK/BZ_UI_Block_structs.hpp"
#include "SDK/BZ_UI_Block_classes.hpp"
#include "SDK/BZ_UI_Block_parameters.hpp"
#include "SDK/BZ_BP_Wind_structs.hpp"
#include "SDK/BZ_BP_Wind_classes.hpp"
#include "SDK/BZ_BP_Wind_parameters.hpp"
#include "SDK/BZ_BP_IconBase_structs.hpp"
#include "SDK/BZ_BP_IconBase_classes.hpp"
#include "SDK/BZ_BP_IconBase_parameters.hpp"
#include "SDK/BZ_UI_HostScreen_structs.hpp"
#include "SDK/BZ_UI_HostScreen_classes.hpp"
#include "SDK/BZ_UI_HostScreen_parameters.hpp"
#include "SDK/BZ_UI_CrewMember_structs.hpp"
#include "SDK/BZ_UI_CrewMember_classes.hpp"
#include "SDK/BZ_UI_CrewMember_parameters.hpp"
#include "SDK/BZ_St_ComplexMessage_structs.hpp"
#include "SDK/BZ_St_ComplexMessage_classes.hpp"
#include "SDK/BZ_St_ComplexMessage_parameters.hpp"
#include "SDK/BZ_UI_WinningScreenPlayer_structs.hpp"
#include "SDK/BZ_UI_WinningScreenPlayer_classes.hpp"
#include "SDK/BZ_UI_WinningScreenPlayer_parameters.hpp"
#include "SDK/BZ_UI_WinningScreenTeam_structs.hpp"
#include "SDK/BZ_UI_WinningScreenTeam_classes.hpp"
#include "SDK/BZ_UI_WinningScreenTeam_parameters.hpp"
#include "SDK/BZ_UI_BoatSpawnPoint_structs.hpp"
#include "SDK/BZ_UI_BoatSpawnPoint_classes.hpp"
#include "SDK/BZ_UI_BoatSpawnPoint_parameters.hpp"
#include "SDK/BZ_SeaCollisionRepresentation_structs.hpp"
#include "SDK/BZ_SeaCollisionRepresentation_classes.hpp"
#include "SDK/BZ_SeaCollisionRepresentation_parameters.hpp"
#include "SDK/BZ_ST_PieMenuSelection_structs.hpp"
#include "SDK/BZ_ST_PieMenuSelection_classes.hpp"
#include "SDK/BZ_ST_PieMenuSelection_parameters.hpp"
#include "SDK/BZ_UI_DepositAll_structs.hpp"
#include "SDK/BZ_UI_DepositAll_classes.hpp"
#include "SDK/BZ_UI_DepositAll_parameters.hpp"
#include "SDK/BZ_UI_NotEnoughRoom_structs.hpp"
#include "SDK/BZ_UI_NotEnoughRoom_classes.hpp"
#include "SDK/BZ_UI_NotEnoughRoom_parameters.hpp"
#include "SDK/BZ_UI_KillFeed_structs.hpp"
#include "SDK/BZ_UI_KillFeed_classes.hpp"
#include "SDK/BZ_UI_KillFeed_parameters.hpp"
#include "SDK/BZ_UI_CustomUISniperScope1_structs.hpp"
#include "SDK/BZ_UI_CustomUISniperScope1_classes.hpp"
#include "SDK/BZ_UI_CustomUISniperScope1_parameters.hpp"
#include "SDK/BZ_UI_PieMenu_structs.hpp"
#include "SDK/BZ_UI_PieMenu_classes.hpp"
#include "SDK/BZ_UI_PieMenu_parameters.hpp"
#include "SDK/BZ_BP_PickupSteeringWheelUpgrade_structs.hpp"
#include "SDK/BZ_BP_PickupSteeringWheelUpgrade_classes.hpp"
#include "SDK/BZ_BP_PickupSteeringWheelUpgrade_parameters.hpp"
#include "SDK/BZ_ST_PrestigeRanks_structs.hpp"
#include "SDK/BZ_ST_PrestigeRanks_classes.hpp"
#include "SDK/BZ_ST_PrestigeRanks_parameters.hpp"
#include "SDK/BZ_UI_DeathBLoodEffect_structs.hpp"
#include "SDK/BZ_UI_DeathBLoodEffect_classes.hpp"
#include "SDK/BZ_UI_DeathBLoodEffect_parameters.hpp"
#include "SDK/BZ_UI_DeathScreen_structs.hpp"
#include "SDK/BZ_UI_DeathScreen_classes.hpp"
#include "SDK/BZ_UI_DeathScreen_parameters.hpp"
#include "SDK/BZ_UI_SpawnSelection_structs.hpp"
#include "SDK/BZ_UI_SpawnSelection_classes.hpp"
#include "SDK/BZ_UI_SpawnSelection_parameters.hpp"
#include "SDK/BZ_UI_WorldMap_structs.hpp"
#include "SDK/BZ_UI_WorldMap_classes.hpp"
#include "SDK/BZ_UI_WorldMap_parameters.hpp"
#include "SDK/BZ_BP_VehicleSwivelCannon_structs.hpp"
#include "SDK/BZ_BP_VehicleSwivelCannon_classes.hpp"
#include "SDK/BZ_BP_VehicleSwivelCannon_parameters.hpp"
#include "SDK/BZ_UI_ServerBrowserGame_structs.hpp"
#include "SDK/BZ_UI_ServerBrowserGame_classes.hpp"
#include "SDK/BZ_UI_ServerBrowserGame_parameters.hpp"
#include "SDK/BZ_ST_Keybind_structs.hpp"
#include "SDK/BZ_ST_Keybind_classes.hpp"
#include "SDK/BZ_ST_Keybind_parameters.hpp"
#include "SDK/BZ_E_Tasks_structs.hpp"
#include "SDK/BZ_E_Tasks_classes.hpp"
#include "SDK/BZ_E_Tasks_parameters.hpp"
#include "SDK/BZ_UI_ReceivedItem_structs.hpp"
#include "SDK/BZ_UI_ReceivedItem_classes.hpp"
#include "SDK/BZ_UI_ReceivedItem_parameters.hpp"
#include "SDK/BZ_ST_Scar_structs.hpp"
#include "SDK/BZ_ST_Scar_classes.hpp"
#include "SDK/BZ_ST_Scar_parameters.hpp"
#include "SDK/BZ_UI_InteractionIndicator_structs.hpp"
#include "SDK/BZ_UI_InteractionIndicator_classes.hpp"
#include "SDK/BZ_UI_InteractionIndicator_parameters.hpp"
#include "SDK/BZ_BP_WoodCrate_structs.hpp"
#include "SDK/BZ_BP_WoodCrate_classes.hpp"
#include "SDK/BZ_BP_WoodCrate_parameters.hpp"
#include "SDK/BZ_UI_PlayerAmount_structs.hpp"
#include "SDK/BZ_UI_PlayerAmount_classes.hpp"
#include "SDK/BZ_UI_PlayerAmount_parameters.hpp"
#include "SDK/BZ_E_WindDIrections_structs.hpp"
#include "SDK/BZ_E_WindDIrections_classes.hpp"
#include "SDK/BZ_E_WindDIrections_parameters.hpp"
#include "SDK/BZ_UI_DefeatedScreen_structs.hpp"
#include "SDK/BZ_UI_DefeatedScreen_classes.hpp"
#include "SDK/BZ_UI_DefeatedScreen_parameters.hpp"
#include "SDK/BZ_Ui_Spectator_structs.hpp"
#include "SDK/BZ_Ui_Spectator_classes.hpp"
#include "SDK/BZ_Ui_Spectator_parameters.hpp"
#include "SDK/BZ_UI_Hit_structs.hpp"
#include "SDK/BZ_UI_Hit_classes.hpp"
#include "SDK/BZ_UI_Hit_parameters.hpp"
#include "SDK/BZ_UI_HullDamageProgress_structs.hpp"
#include "SDK/BZ_UI_HullDamageProgress_classes.hpp"
#include "SDK/BZ_UI_HullDamageProgress_parameters.hpp"
#include "SDK/BZ_BP_Rain_structs.hpp"
#include "SDK/BZ_BP_Rain_classes.hpp"
#include "SDK/BZ_BP_Rain_parameters.hpp"
#include "SDK/BZ_Buoyancy_structs.hpp"
#include "SDK/BZ_Buoyancy_classes.hpp"
#include "SDK/BZ_Buoyancy_parameters.hpp"
#include "SDK/BZ_BP_MastBase_structs.hpp"
#include "SDK/BZ_BP_MastBase_classes.hpp"
#include "SDK/BZ_BP_MastBase_parameters.hpp"
#include "SDK/BZ_BP_CrewBanner_structs.hpp"
#include "SDK/BZ_BP_CrewBanner_classes.hpp"
#include "SDK/BZ_BP_CrewBanner_parameters.hpp"
#include "SDK/BZ_BP_ActionSpectatorCam_structs.hpp"
#include "SDK/BZ_BP_ActionSpectatorCam_classes.hpp"
#include "SDK/BZ_BP_ActionSpectatorCam_parameters.hpp"
#include "SDK/BZ_BP_CapstanSloop_structs.hpp"
#include "SDK/BZ_BP_CapstanSloop_classes.hpp"
#include "SDK/BZ_BP_CapstanSloop_parameters.hpp"
#include "SDK/BZ_UI_StartMenu_structs.hpp"
#include "SDK/BZ_UI_StartMenu_classes.hpp"
#include "SDK/BZ_UI_StartMenu_parameters.hpp"
#include "SDK/BZ_ST_SimpleMessage_structs.hpp"
#include "SDK/BZ_ST_SimpleMessage_classes.hpp"
#include "SDK/BZ_ST_SimpleMessage_parameters.hpp"
#include "SDK/BZ_BP_DualLeftFLintlock_structs.hpp"
#include "SDK/BZ_BP_DualLeftFLintlock_classes.hpp"
#include "SDK/BZ_BP_DualLeftFLintlock_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandCapstan_structs.hpp"
#include "SDK/BZ_BP_ActionCommandCapstan_classes.hpp"
#include "SDK/BZ_BP_ActionCommandCapstan_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandFireLCannons_structs.hpp"
#include "SDK/BZ_BP_ActionCommandFireLCannons_classes.hpp"
#include "SDK/BZ_BP_ActionCommandFireLCannons_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandFireRCannons_structs.hpp"
#include "SDK/BZ_BP_ActionCommandFireRCannons_classes.hpp"
#include "SDK/BZ_BP_ActionCommandFireRCannons_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandOkay_structs.hpp"
#include "SDK/BZ_BP_ActionCommandOkay_classes.hpp"
#include "SDK/BZ_BP_ActionCommandOkay_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandRepair_structs.hpp"
#include "SDK/BZ_BP_ActionCommandRepair_classes.hpp"
#include "SDK/BZ_BP_ActionCommandRepair_parameters.hpp"
#include "SDK/BZ_BP_SoundTester_structs.hpp"
#include "SDK/BZ_BP_SoundTester_classes.hpp"
#include "SDK/BZ_BP_SoundTester_parameters.hpp"
#include "SDK/BZ_BP_LerpCamera_structs.hpp"
#include "SDK/BZ_BP_LerpCamera_classes.hpp"
#include "SDK/BZ_BP_LerpCamera_parameters.hpp"
#include "SDK/BZ_BP_SpectatorCam_structs.hpp"
#include "SDK/BZ_BP_SpectatorCam_classes.hpp"
#include "SDK/BZ_BP_SpectatorCam_parameters.hpp"
#include "SDK/BZ_Sound_Volume_Detecter_structs.hpp"
#include "SDK/BZ_Sound_Volume_Detecter_classes.hpp"
#include "SDK/BZ_Sound_Volume_Detecter_parameters.hpp"
#include "SDK/BZ_BP_MapCamera_structs.hpp"
#include "SDK/BZ_BP_MapCamera_classes.hpp"
#include "SDK/BZ_BP_MapCamera_parameters.hpp"
#include "SDK/BZ_BP_SpawnSelectionCam_structs.hpp"
#include "SDK/BZ_BP_SpawnSelectionCam_classes.hpp"
#include "SDK/BZ_BP_SpawnSelectionCam_parameters.hpp"
#include "SDK/BZ_UI_Marker_structs.hpp"
#include "SDK/BZ_UI_Marker_classes.hpp"
#include "SDK/BZ_UI_Marker_parameters.hpp"
#include "SDK/BZ_UI_Cannon_structs.hpp"
#include "SDK/BZ_UI_Cannon_classes.hpp"
#include "SDK/BZ_UI_Cannon_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandSails_structs.hpp"
#include "SDK/BZ_BP_ActionCommandSails_classes.hpp"
#include "SDK/BZ_BP_ActionCommandSails_parameters.hpp"
#include "SDK/BZ_BP_ActionHideHUD_structs.hpp"
#include "SDK/BZ_BP_ActionHideHUD_classes.hpp"
#include "SDK/BZ_BP_ActionHideHUD_parameters.hpp"
#include "SDK/BZ_BP_ActionInstaStart_structs.hpp"
#include "SDK/BZ_BP_ActionInstaStart_classes.hpp"
#include "SDK/BZ_BP_ActionInstaStart_parameters.hpp"
#include "SDK/BZ_BP_ActionKillSelf_structs.hpp"
#include "SDK/BZ_BP_ActionKillSelf_classes.hpp"
#include "SDK/BZ_BP_ActionKillSelf_parameters.hpp"
#include "SDK/BZ_ST_Titles_structs.hpp"
#include "SDK/BZ_ST_Titles_classes.hpp"
#include "SDK/BZ_ST_Titles_parameters.hpp"
#include "SDK/BZ_BP_ActionPauseDeadZone_structs.hpp"
#include "SDK/BZ_BP_ActionPauseDeadZone_classes.hpp"
#include "SDK/BZ_BP_ActionPauseDeadZone_parameters.hpp"
#include "SDK/BZ_ST_Command_structs.hpp"
#include "SDK/BZ_ST_Command_classes.hpp"
#include "SDK/BZ_ST_Command_parameters.hpp"
#include "SDK/BZ_UI_Username_structs.hpp"
#include "SDK/BZ_UI_Username_classes.hpp"
#include "SDK/BZ_UI_Username_parameters.hpp"
#include "SDK/BZ_BP_ActionLeaveCrew_structs.hpp"
#include "SDK/BZ_BP_ActionLeaveCrew_classes.hpp"
#include "SDK/BZ_BP_ActionLeaveCrew_parameters.hpp"
#include "SDK/BZ_UI_LevelBar_structs.hpp"
#include "SDK/BZ_UI_LevelBar_classes.hpp"
#include "SDK/BZ_UI_LevelBar_parameters.hpp"
#include "SDK/BZ_BP_ActionMarklocation_structs.hpp"
#include "SDK/BZ_BP_ActionMarklocation_classes.hpp"
#include "SDK/BZ_BP_ActionMarklocation_parameters.hpp"
#include "SDK/BZ_BP_ActionPaintSpray_structs.hpp"
#include "SDK/BZ_BP_ActionPaintSpray_classes.hpp"
#include "SDK/BZ_BP_ActionPaintSpray_parameters.hpp"
#include "SDK/BZ_BP_ActionSpawnBanner_structs.hpp"
#include "SDK/BZ_BP_ActionSpawnBanner_classes.hpp"
#include "SDK/BZ_BP_ActionSpawnBanner_parameters.hpp"
#include "SDK/BZ_BP_VehicleSteeringWheel_structs.hpp"
#include "SDK/BZ_BP_VehicleSteeringWheel_classes.hpp"
#include "SDK/BZ_BP_VehicleSteeringWheel_parameters.hpp"
#include "SDK/BZ_UI_YouKilledName_structs.hpp"
#include "SDK/BZ_UI_YouKilledName_classes.hpp"
#include "SDK/BZ_UI_YouKilledName_parameters.hpp"
#include "SDK/BZ_UI_PrepareForBattle_structs.hpp"
#include "SDK/BZ_UI_PrepareForBattle_classes.hpp"
#include "SDK/BZ_UI_PrepareForBattle_parameters.hpp"
#include "SDK/BZ_ST_SpawnPointAndAmount_structs.hpp"
#include "SDK/BZ_ST_SpawnPointAndAmount_classes.hpp"
#include "SDK/BZ_ST_SpawnPointAndAmount_parameters.hpp"
#include "SDK/BZ_BP_Teleport_structs.hpp"
#include "SDK/BZ_BP_Teleport_classes.hpp"
#include "SDK/BZ_BP_Teleport_parameters.hpp"
#include "SDK/BZ_UI_YouKilledInfo_structs.hpp"
#include "SDK/BZ_UI_YouKilledInfo_classes.hpp"
#include "SDK/BZ_UI_YouKilledInfo_parameters.hpp"
#include "SDK/BZ_BP_PlayerState_structs.hpp"
#include "SDK/BZ_BP_PlayerState_classes.hpp"
#include "SDK/BZ_BP_PlayerState_parameters.hpp"
#include "SDK/BZ_EVoiceChatType_structs.hpp"
#include "SDK/BZ_EVoiceChatType_classes.hpp"
#include "SDK/BZ_EVoiceChatType_parameters.hpp"
#include "SDK/BZ_BP_lootcrateNew_DM_structs.hpp"
#include "SDK/BZ_BP_lootcrateNew_DM_classes.hpp"
#include "SDK/BZ_BP_lootcrateNew_DM_parameters.hpp"
#include "SDK/BZ_BP_WeaponTomahawk_structs.hpp"
#include "SDK/BZ_BP_WeaponTomahawk_classes.hpp"
#include "SDK/BZ_BP_WeaponTomahawk_parameters.hpp"
#include "SDK/BZ_BP_WeaponSniper2_structs.hpp"
#include "SDK/BZ_BP_WeaponSniper2_classes.hpp"
#include "SDK/BZ_BP_WeaponSniper2_parameters.hpp"
#include "SDK/BZ_BP_WeaponFuseBomb_structs.hpp"
#include "SDK/BZ_BP_WeaponFuseBomb_classes.hpp"
#include "SDK/BZ_BP_WeaponFuseBomb_parameters.hpp"
#include "SDK/BZ_ST_Voiceline_structs.hpp"
#include "SDK/BZ_ST_Voiceline_classes.hpp"
#include "SDK/BZ_ST_Voiceline_parameters.hpp"
#include "SDK/BZ_CS_Hammer_structs.hpp"
#include "SDK/BZ_CS_Hammer_classes.hpp"
#include "SDK/BZ_CS_Hammer_parameters.hpp"
#include "SDK/BZ_UI_Version_structs.hpp"
#include "SDK/BZ_UI_Version_classes.hpp"
#include "SDK/BZ_UI_Version_parameters.hpp"
#include "SDK/BZ_CS_AnchorDrop_structs.hpp"
#include "SDK/BZ_CS_AnchorDrop_classes.hpp"
#include "SDK/BZ_CS_AnchorDrop_parameters.hpp"
#include "SDK/BZ_ST_BowFigures_structs.hpp"
#include "SDK/BZ_ST_BowFigures_classes.hpp"
#include "SDK/BZ_ST_BowFigures_parameters.hpp"
#include "SDK/BZ_ST_Emblems_structs.hpp"
#include "SDK/BZ_ST_Emblems_classes.hpp"
#include "SDK/BZ_ST_Emblems_parameters.hpp"
#include "SDK/BZ_E_WaterHull_structs.hpp"
#include "SDK/BZ_E_WaterHull_classes.hpp"
#include "SDK/BZ_E_WaterHull_parameters.hpp"
#include "SDK/BZ_CS_AnchorDropped_structs.hpp"
#include "SDK/BZ_CS_AnchorDropped_classes.hpp"
#include "SDK/BZ_CS_AnchorDropped_parameters.hpp"
#include "SDK/BZ_BP_MastBase2_structs.hpp"
#include "SDK/BZ_BP_MastBase2_classes.hpp"
#include "SDK/BZ_BP_MastBase2_parameters.hpp"
#include "SDK/BZ_ST_LampColor_structs.hpp"
#include "SDK/BZ_ST_LampColor_classes.hpp"
#include "SDK/BZ_ST_LampColor_parameters.hpp"
#include "SDK/BZ_UI_PieSelection_structs.hpp"
#include "SDK/BZ_UI_PieSelection_classes.hpp"
#include "SDK/BZ_UI_PieSelection_parameters.hpp"
#include "SDK/BZ_BP_InventoryScrollBox_structs.hpp"
#include "SDK/BZ_BP_InventoryScrollBox_classes.hpp"
#include "SDK/BZ_BP_InventoryScrollBox_parameters.hpp"
#include "SDK/BZ_BP_MastBaseFront_structs.hpp"
#include "SDK/BZ_BP_MastBaseFront_classes.hpp"
#include "SDK/BZ_BP_MastBaseFront_parameters.hpp"
#include "SDK/BZ_UI_ServerBrowser_structs.hpp"
#include "SDK/BZ_UI_ServerBrowser_classes.hpp"
#include "SDK/BZ_UI_ServerBrowser_parameters.hpp"
#include "SDK/BZ_BP_ItemSpawner_structs.hpp"
#include "SDK/BZ_BP_ItemSpawner_classes.hpp"
#include "SDK/BZ_BP_ItemSpawner_parameters.hpp"
#include "SDK/BZ_BP_Mannequin_structs.hpp"
#include "SDK/BZ_BP_Mannequin_classes.hpp"
#include "SDK/BZ_BP_Mannequin_parameters.hpp"
#include "SDK/BZ_UI_Character_Clothing_structs.hpp"
#include "SDK/BZ_UI_Character_Clothing_classes.hpp"
#include "SDK/BZ_UI_Character_Clothing_parameters.hpp"
#include "SDK/BZ_CS_FishExplosion_structs.hpp"
#include "SDK/BZ_CS_FishExplosion_classes.hpp"
#include "SDK/BZ_CS_FishExplosion_parameters.hpp"
#include "SDK/BZ_ST_Options_structs.hpp"
#include "SDK/BZ_ST_Options_classes.hpp"
#include "SDK/BZ_ST_Options_parameters.hpp"
#include "SDK/BZ_UI_GameplayOptions_structs.hpp"
#include "SDK/BZ_UI_GameplayOptions_classes.hpp"
#include "SDK/BZ_UI_GameplayOptions_parameters.hpp"
#include "SDK/BZ_UI_AudioOptions_structs.hpp"
#include "SDK/BZ_UI_AudioOptions_classes.hpp"
#include "SDK/BZ_UI_AudioOptions_parameters.hpp"
#include "SDK/BZ_UI_KeyBind_structs.hpp"
#include "SDK/BZ_UI_KeyBind_classes.hpp"
#include "SDK/BZ_UI_KeyBind_parameters.hpp"
#include "SDK/BZ_UI_KeyBinds_structs.hpp"
#include "SDK/BZ_UI_KeyBinds_classes.hpp"
#include "SDK/BZ_UI_KeyBinds_parameters.hpp"
#include "SDK/BZ_UI_Ship_structs.hpp"
#include "SDK/BZ_UI_Ship_classes.hpp"
#include "SDK/BZ_UI_Ship_parameters.hpp"
#include "SDK/BZ_UI_Resources_structs.hpp"
#include "SDK/BZ_UI_Resources_classes.hpp"
#include "SDK/BZ_UI_Resources_parameters.hpp"
#include "SDK/BZ_UI_ChatMessage_structs.hpp"
#include "SDK/BZ_UI_ChatMessage_classes.hpp"
#include "SDK/BZ_UI_ChatMessage_parameters.hpp"
#include "SDK/BZ_ST_Faces_structs.hpp"
#include "SDK/BZ_ST_Faces_classes.hpp"
#include "SDK/BZ_ST_Faces_parameters.hpp"
#include "SDK/BZ_BP_PickupTrapShot_structs.hpp"
#include "SDK/BZ_BP_PickupTrapShot_classes.hpp"
#include "SDK/BZ_BP_PickupTrapShot_parameters.hpp"
#include "SDK/BZ_BP_ContainerShip_structs.hpp"
#include "SDK/BZ_BP_ContainerShip_classes.hpp"
#include "SDK/BZ_BP_ContainerShip_parameters.hpp"
#include "SDK/BZ_E_ScoreType_structs.hpp"
#include "SDK/BZ_E_ScoreType_classes.hpp"
#include "SDK/BZ_E_ScoreType_parameters.hpp"
#include "SDK/BZ_UI_Crosshair_structs.hpp"
#include "SDK/BZ_UI_Crosshair_classes.hpp"
#include "SDK/BZ_UI_Crosshair_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandEnemySpotted_structs.hpp"
#include "SDK/BZ_BP_ActionCommandEnemySpotted_classes.hpp"
#include "SDK/BZ_BP_ActionCommandEnemySpotted_parameters.hpp"
#include "SDK/BZ_ST_FirstName_structs.hpp"
#include "SDK/BZ_ST_FirstName_classes.hpp"
#include "SDK/BZ_ST_FirstName_parameters.hpp"
#include "SDK/BZ_UI_CrewInfo_structs.hpp"
#include "SDK/BZ_UI_CrewInfo_classes.hpp"
#include "SDK/BZ_UI_CrewInfo_parameters.hpp"
#include "SDK/BZ_BP_BoatMeshBase_structs.hpp"
#include "SDK/BZ_BP_BoatMeshBase_classes.hpp"
#include "SDK/BZ_BP_BoatMeshBase_parameters.hpp"
#include "SDK/BZ_ST_FlagColorSet_structs.hpp"
#include "SDK/BZ_ST_FlagColorSet_classes.hpp"
#include "SDK/BZ_ST_FlagColorSet_parameters.hpp"
#include "SDK/BZ_GeneralFunctions_structs.hpp"
#include "SDK/BZ_GeneralFunctions_classes.hpp"
#include "SDK/BZ_GeneralFunctions_parameters.hpp"
#include "SDK/BZ_CS_HullDamage_structs.hpp"
#include "SDK/BZ_CS_HullDamage_classes.hpp"
#include "SDK/BZ_CS_HullDamage_parameters.hpp"
#include "SDK/BZ_BP_BoatMeshBrigantine_structs.hpp"
#include "SDK/BZ_BP_BoatMeshBrigantine_classes.hpp"
#include "SDK/BZ_BP_BoatMeshBrigantine_parameters.hpp"
#include "SDK/BZ_E_InGameInterfaces_structs.hpp"
#include "SDK/BZ_E_InGameInterfaces_classes.hpp"
#include "SDK/BZ_E_InGameInterfaces_parameters.hpp"
#include "SDK/BZ_BP_ActionCommandSteeringWheel_structs.hpp"
#include "SDK/BZ_BP_ActionCommandSteeringWheel_classes.hpp"
#include "SDK/BZ_BP_ActionCommandSteeringWheel_parameters.hpp"
#include "SDK/BZ_BP_CapstanSlot_structs.hpp"
#include "SDK/BZ_BP_CapstanSlot_classes.hpp"
#include "SDK/BZ_BP_CapstanSlot_parameters.hpp"
#include "SDK/BZ_ST_OIBytes_structs.hpp"
#include "SDK/BZ_ST_OIBytes_classes.hpp"
#include "SDK/BZ_ST_OIBytes_parameters.hpp"
#include "SDK/BZ_ST_WayPointMarker_structs.hpp"
#include "SDK/BZ_ST_WayPointMarker_classes.hpp"
#include "SDK/BZ_ST_WayPointMarker_parameters.hpp"
#include "SDK/BZ_BP_GameState_structs.hpp"
#include "SDK/BZ_BP_GameState_classes.hpp"
#include "SDK/BZ_BP_GameState_parameters.hpp"
#include "SDK/BZ_UI_BanlistEntry_structs.hpp"
#include "SDK/BZ_UI_BanlistEntry_classes.hpp"
#include "SDK/BZ_UI_BanlistEntry_parameters.hpp"
#include "SDK/BZ_BP_Character_structs.hpp"
#include "SDK/BZ_BP_Character_classes.hpp"
#include "SDK/BZ_BP_Character_parameters.hpp"
#include "SDK/BZ_UI_Chat_structs.hpp"
#include "SDK/BZ_UI_Chat_classes.hpp"
#include "SDK/BZ_UI_Chat_parameters.hpp"
#include "SDK/BZ_MediaUtils_structs.hpp"
#include "SDK/BZ_MediaUtils_classes.hpp"
#include "SDK/BZ_MediaUtils_parameters.hpp"
#include "SDK/BZ_SessionMessages_structs.hpp"
#include "SDK/BZ_SessionMessages_classes.hpp"
#include "SDK/BZ_SessionMessages_parameters.hpp"
#include "SDK/BZ_Serialization_structs.hpp"
#include "SDK/BZ_Serialization_classes.hpp"
#include "SDK/BZ_Serialization_parameters.hpp"
#include "SDK/BZ_UI_UnderWaterTransitionBlur_structs.hpp"
#include "SDK/BZ_UI_UnderWaterTransitionBlur_classes.hpp"
#include "SDK/BZ_UI_UnderWaterTransitionBlur_parameters.hpp"
#include "SDK/BZ_Renderer_structs.hpp"
#include "SDK/BZ_Renderer_classes.hpp"
#include "SDK/BZ_Renderer_parameters.hpp"
#include "SDK/BZ_CS_HugeExplosion_structs.hpp"
#include "SDK/BZ_CS_HugeExplosion_classes.hpp"
#include "SDK/BZ_CS_HugeExplosion_parameters.hpp"
#include "SDK/BZ_EngineMessages_structs.hpp"
#include "SDK/BZ_EngineMessages_classes.hpp"
#include "SDK/BZ_EngineMessages_parameters.hpp"
#include "SDK/BZ_steeringwheel_AnimBP_structs.hpp"
#include "SDK/BZ_steeringwheel_AnimBP_classes.hpp"
#include "SDK/BZ_steeringwheel_AnimBP_parameters.hpp"
#include "SDK/BZ_BP_MainMenuPawn_structs.hpp"
#include "SDK/BZ_BP_MainMenuPawn_classes.hpp"
#include "SDK/BZ_BP_MainMenuPawn_parameters.hpp"
#include "SDK/BZ_SG_Banlist_structs.hpp"
#include "SDK/BZ_SG_Banlist_classes.hpp"
#include "SDK/BZ_SG_Banlist_parameters.hpp"
#include "SDK/BZ_SG_SaveGame_structs.hpp"
#include "SDK/BZ_SG_SaveGame_classes.hpp"
#include "SDK/BZ_SG_SaveGame_parameters.hpp"
#include "SDK/BZ_ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/BZ_ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/BZ_ClothingSystemRuntimeInterface_parameters.hpp"
#include "SDK/BZ_Overlay_structs.hpp"
#include "SDK/BZ_Overlay_classes.hpp"
#include "SDK/BZ_Overlay_parameters.hpp"
#include "SDK/BZ_MoviePlayer_structs.hpp"
#include "SDK/BZ_MoviePlayer_classes.hpp"
#include "SDK/BZ_MoviePlayer_parameters.hpp"
#include "SDK/BZ_CS_CannonFire_structs.hpp"
#include "SDK/BZ_CS_CannonFire_classes.hpp"
#include "SDK/BZ_CS_CannonFire_parameters.hpp"
#include "SDK/BZ_DmgTypeBP_Environmental_structs.hpp"
#include "SDK/BZ_DmgTypeBP_Environmental_classes.hpp"
#include "SDK/BZ_DmgTypeBP_Environmental_parameters.hpp"
#include "SDK/BZ_GameplayTags_structs.hpp"
#include "SDK/BZ_GameplayTags_classes.hpp"
#include "SDK/BZ_GameplayTags_parameters.hpp"
#include "SDK/BZ_JsonUtilities_structs.hpp"
#include "SDK/BZ_JsonUtilities_classes.hpp"
#include "SDK/BZ_JsonUtilities_parameters.hpp"
#include "SDK/BZ_NavigationSystem_structs.hpp"
#include "SDK/BZ_NavigationSystem_classes.hpp"
#include "SDK/BZ_NavigationSystem_parameters.hpp"
#include "SDK/BZ_ClothingSystemRuntime_structs.hpp"
#include "SDK/BZ_ClothingSystemRuntime_classes.hpp"
#include "SDK/BZ_ClothingSystemRuntime_parameters.hpp"
#include "SDK/BZ_MeshDescription_structs.hpp"
#include "SDK/BZ_MeshDescription_classes.hpp"
#include "SDK/BZ_MeshDescription_parameters.hpp"
#include "SDK/BZ_GameplayTasks_structs.hpp"
#include "SDK/BZ_GameplayTasks_classes.hpp"
#include "SDK/BZ_GameplayTasks_parameters.hpp"
#include "SDK/BZ_AssetRegistry_structs.hpp"
#include "SDK/BZ_AssetRegistry_classes.hpp"
#include "SDK/BZ_AssetRegistry_parameters.hpp"
#include "SDK/BZ_MRMesh_structs.hpp"
#include "SDK/BZ_MRMesh_classes.hpp"
#include "SDK/BZ_MRMesh_parameters.hpp"
#include "SDK/BZ_ImageWriteQueue_structs.hpp"
#include "SDK/BZ_ImageWriteQueue_classes.hpp"
#include "SDK/BZ_ImageWriteQueue_parameters.hpp"
#include "SDK/BZ_UI_SteeringWheel_structs.hpp"
#include "SDK/BZ_UI_SteeringWheel_classes.hpp"
#include "SDK/BZ_UI_SteeringWheel_parameters.hpp"
#include "SDK/BZ_EyeTracker_structs.hpp"
#include "SDK/BZ_EyeTracker_classes.hpp"
#include "SDK/BZ_EyeTracker_parameters.hpp"
#include "SDK/BZ_AIModule_structs.hpp"
#include "SDK/BZ_AIModule_classes.hpp"
#include "SDK/BZ_AIModule_parameters.hpp"
#include "SDK/BZ_CinematicCamera_structs.hpp"
#include "SDK/BZ_CinematicCamera_classes.hpp"
#include "SDK/BZ_CinematicCamera_parameters.hpp"
#include "SDK/BZ_UI_Mast_structs.hpp"
#include "SDK/BZ_UI_Mast_classes.hpp"
#include "SDK/BZ_UI_Mast_parameters.hpp"
#include "SDK/BZ_BuildPatchServices_structs.hpp"
#include "SDK/BZ_BuildPatchServices_classes.hpp"
#include "SDK/BZ_BuildPatchServices_parameters.hpp"
#include "SDK/BZ_UI_Weapon_structs.hpp"
#include "SDK/BZ_UI_Weapon_classes.hpp"
#include "SDK/BZ_UI_Weapon_parameters.hpp"
#include "SDK/BZ_EngineSettings_structs.hpp"
#include "SDK/BZ_EngineSettings_classes.hpp"
#include "SDK/BZ_EngineSettings_parameters.hpp"
#include "SDK/BZ_MaterialShaderQualitySettings_structs.hpp"
#include "SDK/BZ_MaterialShaderQualitySettings_classes.hpp"
#include "SDK/BZ_MaterialShaderQualitySettings_parameters.hpp"
#include "SDK/BZ_testcharacter_idle_Skeleton_MainMenu_structs.hpp"
#include "SDK/BZ_testcharacter_idle_Skeleton_MainMenu_classes.hpp"
#include "SDK/BZ_testcharacter_idle_Skeleton_MainMenu_parameters.hpp"
#include "SDK/BZ_TimeManagement_structs.hpp"
#include "SDK/BZ_TimeManagement_classes.hpp"
#include "SDK/BZ_TimeManagement_parameters.hpp"
#include "SDK/BZ_Landscape_structs.hpp"
#include "SDK/BZ_Landscape_classes.hpp"
#include "SDK/BZ_Landscape_parameters.hpp"
#include "SDK/BZ_Foliage_structs.hpp"
#include "SDK/BZ_Foliage_classes.hpp"
#include "SDK/BZ_Foliage_parameters.hpp"
#include "SDK/BZ_HeadMountedDisplay_structs.hpp"
#include "SDK/BZ_HeadMountedDisplay_classes.hpp"
#include "SDK/BZ_HeadMountedDisplay_parameters.hpp"
#include "SDK/BZ_MovieSceneCapture_structs.hpp"
#include "SDK/BZ_MovieSceneCapture_classes.hpp"
#include "SDK/BZ_MovieSceneCapture_parameters.hpp"
#include "SDK/BZ_BlazingSails_structs.hpp"
#include "SDK/BZ_BlazingSails_classes.hpp"
#include "SDK/BZ_BlazingSails_parameters.hpp"
#include "SDK/BZ_ProceduralMeshComponent_structs.hpp"
#include "SDK/BZ_ProceduralMeshComponent_classes.hpp"
#include "SDK/BZ_ProceduralMeshComponent_parameters.hpp"
#include "SDK/BZ_PhysXVehicles_structs.hpp"
#include "SDK/BZ_PhysXVehicles_classes.hpp"
#include "SDK/BZ_PhysXVehicles_parameters.hpp"
#include "SDK/BZ_MobilePatchingUtils_structs.hpp"
#include "SDK/BZ_MobilePatchingUtils_classes.hpp"
#include "SDK/BZ_MobilePatchingUtils_parameters.hpp"
#include "SDK/BZ_LocationServicesBPLibrary_structs.hpp"
#include "SDK/BZ_LocationServicesBPLibrary_classes.hpp"
#include "SDK/BZ_LocationServicesBPLibrary_parameters.hpp"
#include "SDK/BZ_HoudiniEngineRuntime_structs.hpp"
#include "SDK/BZ_HoudiniEngineRuntime_classes.hpp"
#include "SDK/BZ_HoudiniEngineRuntime_parameters.hpp"
#include "SDK/BZ_CustomMeshComponent_structs.hpp"
#include "SDK/BZ_CustomMeshComponent_classes.hpp"
#include "SDK/BZ_CustomMeshComponent_parameters.hpp"
#include "SDK/BZ_CableComponent_structs.hpp"
#include "SDK/BZ_CableComponent_classes.hpp"
#include "SDK/BZ_CableComponent_parameters.hpp"
#include "SDK/BZ_BP_BaseGameMode_structs.hpp"
#include "SDK/BZ_BP_BaseGameMode_classes.hpp"
#include "SDK/BZ_BP_BaseGameMode_parameters.hpp"
#include "SDK/BZ_ArchVisCharacter_structs.hpp"
#include "SDK/BZ_ArchVisCharacter_classes.hpp"
#include "SDK/BZ_ArchVisCharacter_parameters.hpp"
#include "SDK/BZ_UdpMessaging_structs.hpp"
#include "SDK/BZ_UdpMessaging_classes.hpp"
#include "SDK/BZ_UdpMessaging_parameters.hpp"
#include "SDK/BZ_TcpMessaging_structs.hpp"
#include "SDK/BZ_TcpMessaging_classes.hpp"
#include "SDK/BZ_TcpMessaging_parameters.hpp"
#include "SDK/BZ_WmfMediaFactory_structs.hpp"
#include "SDK/BZ_WmfMediaFactory_classes.hpp"
#include "SDK/BZ_WmfMediaFactory_parameters.hpp"
#include "SDK/BZ_AndroidPermission_structs.hpp"
#include "SDK/BZ_AndroidPermission_classes.hpp"
#include "SDK/BZ_AndroidPermission_parameters.hpp"
#include "SDK/BZ_LevelSequence_structs.hpp"
#include "SDK/BZ_LevelSequence_classes.hpp"
#include "SDK/BZ_LevelSequence_parameters.hpp"
#include "SDK/BZ_ImgMediaFactory_structs.hpp"
#include "SDK/BZ_ImgMediaFactory_classes.hpp"
#include "SDK/BZ_ImgMediaFactory_parameters.hpp"
#include "SDK/BZ_ActorSequence_structs.hpp"
#include "SDK/BZ_ActorSequence_classes.hpp"
#include "SDK/BZ_ActorSequence_parameters.hpp"
#include "SDK/BZ_LinearTimecode_structs.hpp"
#include "SDK/BZ_LinearTimecode_classes.hpp"
#include "SDK/BZ_LinearTimecode_parameters.hpp"
#include "SDK/BZ_AvfMediaFactory_structs.hpp"
#include "SDK/BZ_AvfMediaFactory_classes.hpp"
#include "SDK/BZ_AvfMediaFactory_parameters.hpp"
#include "SDK/BZ_AudioCapture_structs.hpp"
#include "SDK/BZ_AudioCapture_classes.hpp"
#include "SDK/BZ_AudioCapture_parameters.hpp"
#include "SDK/BZ_AppleVision_structs.hpp"
#include "SDK/BZ_AppleVision_classes.hpp"
#include "SDK/BZ_AppleVision_parameters.hpp"
#include "SDK/BZ_AppleImageUtils_structs.hpp"
#include "SDK/BZ_AppleImageUtils_classes.hpp"
#include "SDK/BZ_AppleImageUtils_parameters.hpp"
#include "SDK/BZ_MediaAssets_structs.hpp"
#include "SDK/BZ_MediaAssets_classes.hpp"
#include "SDK/BZ_MediaAssets_parameters.hpp"
#include "SDK/BZ_HTML5Networking_structs.hpp"
#include "SDK/BZ_HTML5Networking_classes.hpp"
#include "SDK/BZ_HTML5Networking_parameters.hpp"
#include "SDK/BZ_MediaCompositing_structs.hpp"
#include "SDK/BZ_MediaCompositing_classes.hpp"
#include "SDK/BZ_MediaCompositing_parameters.hpp"
#include "SDK/BZ_GeometryCacheTracks_structs.hpp"
#include "SDK/BZ_GeometryCacheTracks_classes.hpp"
#include "SDK/BZ_GeometryCacheTracks_parameters.hpp"
#include "SDK/BZ_GeometryCache_structs.hpp"
#include "SDK/BZ_GeometryCache_classes.hpp"
#include "SDK/BZ_GeometryCache_parameters.hpp"
#include "SDK/BZ_EditableMesh_structs.hpp"
#include "SDK/BZ_EditableMesh_classes.hpp"
#include "SDK/BZ_EditableMesh_parameters.hpp"
#include "SDK/BZ_VariantManagerContent_structs.hpp"
#include "SDK/BZ_VariantManagerContent_classes.hpp"
#include "SDK/BZ_VariantManagerContent_parameters.hpp"
#include "SDK/BZ_LightPropagationVolumeRuntime_structs.hpp"
#include "SDK/BZ_LightPropagationVolumeRuntime_classes.hpp"
#include "SDK/BZ_LightPropagationVolumeRuntime_parameters.hpp"
#include "SDK/BZ_DatasmithContent_structs.hpp"
#include "SDK/BZ_DatasmithContent_classes.hpp"
#include "SDK/BZ_DatasmithContent_parameters.hpp"
#include "SDK/BZ_FacialAnimation_structs.hpp"
#include "SDK/BZ_FacialAnimation_classes.hpp"
#include "SDK/BZ_FacialAnimation_parameters.hpp"
#include "SDK/BZ_Paper2D_structs.hpp"
#include "SDK/BZ_Paper2D_classes.hpp"
#include "SDK/BZ_Paper2D_parameters.hpp"
#include "SDK/BZ_BP_Controller_structs.hpp"
#include "SDK/BZ_BP_Controller_classes.hpp"
#include "SDK/BZ_BP_Controller_parameters.hpp"
#include "SDK/BZ_ImgMedia_structs.hpp"
#include "SDK/BZ_ImgMedia_classes.hpp"
#include "SDK/BZ_ImgMedia_parameters.hpp"
#include "SDK/BZ_BP_VoiceChatSource_structs.hpp"
#include "SDK/BZ_BP_VoiceChatSource_classes.hpp"
#include "SDK/BZ_BP_VoiceChatSource_parameters.hpp"
#include "SDK/BZ_OnlineSubsystemSteam_structs.hpp"
#include "SDK/BZ_OnlineSubsystemSteam_classes.hpp"
#include "SDK/BZ_OnlineSubsystemSteam_parameters.hpp"
#include "SDK/BZ_BP_GameInstance_structs.hpp"
#include "SDK/BZ_BP_GameInstance_classes.hpp"
#include "SDK/BZ_BP_GameInstance_parameters.hpp"
#include "SDK/BZ_AdvancedSteamSessions_structs.hpp"
#include "SDK/BZ_AdvancedSteamSessions_classes.hpp"
#include "SDK/BZ_AdvancedSteamSessions_parameters.hpp"
#include "SDK/BZ_ApexDestruction_structs.hpp"
#include "SDK/BZ_ApexDestruction_classes.hpp"
#include "SDK/BZ_ApexDestruction_parameters.hpp"
#include "SDK/BZ_Character_AnimBP_structs.hpp"
#include "SDK/BZ_Character_AnimBP_classes.hpp"
#include "SDK/BZ_Character_AnimBP_parameters.hpp"
#include "SDK/BZ_LowEntryEncryption_structs.hpp"
#include "SDK/BZ_LowEntryEncryption_classes.hpp"
#include "SDK/BZ_LowEntryEncryption_parameters.hpp"
